Recovering from Critical Injuries
Since lingering Critical Injuries make subsequent injuries
increasingly dangerous, they should be treated as
quickly and efficiently as possible. Critical Injuries vary
in severity, which represents the difficulty of any corresponding
Medicine check to treat and remove the injury.
It’s important to note that even if the effect of a Critical Injury has expired, the Critical Injury still persists until treated. For example, with a Critical Injury result of 23, which indicates the Off-Balance Critical Injury, the character adds b to their next skill check. Even after this effect has been applied, the Off-Balance Critical Injury still exists and lingers until treated, making subsequent Critical Injury rolls against the character that much more dangerous to them.
It’s important to note that even if the effect of a Critical Injury has expired, the Critical Injury still persists until treated. For example, with a Critical Injury result of 23, which indicates the Off-Balance Critical Injury, the character adds b to their next skill check. Even after this effect has been applied, the Off-Balance Critical Injury still exists and lingers until treated, making subsequent Critical Injury rolls against the character that much more dangerous to them.
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