Resilience - Dehydration/Starvation
Most species cannot survive for long without water and
food. While most adventures abstract these fundamental
biological needs, others might focus on survival,
having the characters stranded on an island, a ship or
any other remote location without easy access to supplies.
The Expanded Player's Guide already have Dehydration
rules on page 31. The suggested rules that follow
are an alternate way to handle Dehydration, as well
as Starvation, going deeper in the concept.
The effects of starvation or dehydration are harsh,
but they can be mitigated through Resilience checks.
But even a character will high Resilience will only be
able to delay their end for a few days. In order to make
things interesting without making them too burdensome
and tedious to track, this author recommends
using the following rules to represent a character’s
thirst and hunger.
After each day without water or each week without
food, a character will have to make a Resilience check.
If they fail, their dehydration or starvation goes up
one stage (see the table below). Aside from the penalty
to a character’s Strain Threshold, the other penalties
are cumulative between dehydration and starvation.
Therefore, a character at stage 2 of dehydration and at
stage 1 of starvation would upgrade the difficulty of all
checks 3 times (twice from dehydration and once from
starvation).
Eventually, the character will fail a third check. At
this point, the dehydration or starvation has run its
course and the character perishes as their organs cease
to function.
The presented rules assume a human character. If
the character is of a different species, they might
require a different intake. In this case, the GM
would have to adjust the frequency at which these
checks are made, with each step representing about
one third of the period the species can survive
without hydration and nutrition.
Once a character has eaten or drank a reasonable
amount of food or water, they no longer suffer from
these penalties. Note that if a character has going without
water for 2 days, drinking a significant portion of
water will only reduce the penalties from a single day.
To recover completely, the character needs to continue
drinking water. The same holds true for food and starvation.
EXAMPLE OF A DEHYDRATION/STARVATION CHECK
Kiev is a civilian trapped in a city in time of civil
war. The city's gates have fallen, and rebels are
fighting the military in the streets as Kiev tries to
survive in a ruined house. Water is contaminated
and there is no more power. During the day, he goes
out trying to find resources like food, water, medicine,
weapons, and medicine. During the night,
he barricades himself in his basement, trying to get
some sleep.
So far, he's been eating canned food and dry travel rations, but water has
run out. After a day without water, the GM calls for
a Hard (ddd) Dehydration check. Since he has
a safe place to rest, he adds b to his check. Kiev is
a hardened soldier and can handle it, generating ssh.
Since he succeeded, his Dehydration stage stays the
same. The GM spends the h to add b to his next
Dehydration check.
The next day, Kiev once against is unable to get something to
drink. The GM calls for a Dehydration check. Since
this is day 2, the check starts at Daunting (ffff),
adding b from the last check's h. The roll generates
ffh. Since he failed, his dehydration stage
increases by 1. His Strain Threshold is reduced by
half. He also upgrades the difficulty of all checks
once. The GM spends the h to have him suffer 2
strain. Finally, he won't be healing wounds overnight
anymore.
On the third day, Kiev desperately tries to find water
but comes home with nothing to drink. The GM
calls for a Formidable (ddddd) Resilience check.
The roll ends up generating ffffhh. Failing
the check, his Strain Threshold drops to 0 and all
checks will now be upgraded twice. The GM also
spends the hh to have people raid Kiev's home.
They ended up beating him up and stealing his food.
Kiev finally wakes up the next day as his body had
a hard time recovering. He now stands at 0 strain
and suffering from a single point of strain will knock
him out again. Too weak to go out to scavenge, he
decides to drink the highly contaminated water from the
well. He will probably get sick but at least he will
drink. Kiev drinks enough water to count as a day's
ration. His dehydration stage decreases by 1. His
Strain Threshold goes back up to half of his normal
value and the checks will only be upgraded once.
This also decreases the difficulty on the next Dehydration
check back to Daunting (d).
Kiev desperately needs to find clean water before the effects on the contaminated water effect him.
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