Riding - Dangerous Riding
Riding and Operating are skills you do not
need to roll unless there is a stressful or dangerous
situation. So riding a horse to the market does not require a check,
while engaging in a high speed pursuit on horseback would.
As a reminder, Riding is used when controlling a sentient mount or small vehicle (like a horse and a hang glider) while operating is used when maneuvering
large vehicles where the character needs to keep
track of multiple information inputs at all time. Note that many of the vehicles using Operating
are piloted by a full crew. Yet, only the captain makes
skill checks.
To simplify this section of the document, these skills
are interchangeable.
The difficulty for Riding and Piloting checks equals to
the silhouette of the vehicle, as per the Dangerous Driving
action on page 227 of the Genesys Core Rulebook.
Many modifiers are applied to Dangerous Steering
checks. First, you add b or b as per the mount's handling’s
score. Then, you add terrain modifiers as per the
sidebar on page 227 of the Genesys Core Rulebook.
Finally, the Dangerous Driving action description says
that the current speed of the vehicle should affect the
check. The Table III.2—14: Vehicle Speeds in Structured
Encounters on page 221 of the Genesys Core
Rulebook gives specific modifiers as per the vehicle's
speed. Even though the table refers to structured
encounters, it seems right to apply part of it to narrative
encounter as well. Of course, we tend to not track the
exact speed of the vehicle in narrative situations but it
still gives an idea of what modifier to apply should the
vehicle be going at full speed.
EXAMPLE OF A DANGEROUS DRIVING CHECK
Lylah is a marine scavenger. She roams the shores of Alwaus
looking for places where battles took place and foraging
pieces of gear and ship parts — a highly illegal
activity according to imperial laws, as these are
still owned by their respective factions. Now she just
arrived at one such site. She has to make this a quick
run as it is only a matter of time before their rightful
owner, or any other pirates, claims the booty.
Scanning the area with her telescope, Lylah locates a high tech
arcane generator, which is worth enough for
her to upgrade her current ship. Problem is, it is
located in a cluster of fast-moving debris. The GM
calls for a Dangerous Driving check since the maneuver
is dangerous.
Lylah's ship has a silhouette of 3 and therefore, the
difficulty is set to Hard (ddd). Her nimble ship
has a Handling of +2, adding bb to the pool. Since
Lylah dropped her speed to 1, she avoids upgrading
the check. The GM considers the debris to be the
same as a rocky coast, adding b to the pool.
The check comes up generating ssht. Since she
succeeded on the check, she manages to get to the
reactor. The GM spends the h to have her ship suffer
1 system strain as the constant thrusts and sudden
reverse thrusts on her silverline sails to avoid obstacles put stress on
the ship's turbine. Lylah spends the t to have her
notice a broken yet still intact 9mm Heavy Cannon
nearby that she could not see prior to entering
the debris field. She might sell that one for at a
great profit as well or repair it and then mount it on
her own ship.
Once her scavenging is done, she moves away from
the debris field and sets her course for the relative safety of open water.
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