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Riding - Other

Many subskills from this document already cover maneuvers and actions a character can perform while mounted. Therefore, instead on presenting difficulties, modifiers and symbols for each of these possibilities, this section will go over what situations could trigger a Riding check and what subskills from other parts of this document can be used to determine difficulty.   Someone might wonder what skill should be used when a rider is trying to get their mount to jump across a chasm. Should they use their Riding skill or the mount's Athletics skill? In the Genesys Core Rulebook on page 63, there are guidelines about what the Riding skill should be used for. Three of them seems to point to the fact than the rider's Riding skill substitute the mount's skills:   • Your character flees from pursuers who are also mounted, or fast enough to potentially catch up. • Your character competes in a friendly (or not so friendly) race. • Your character tries to catch up to enemies with a significant head start.   While this sounds appropriate as the character's Riding skill is a great way to display their mastery when riding, the mount might have its own limit. Let's imagine your character is riding a strong giant turtle and you are racing against someone riding a horse. Even though the character is a veteran rider and the opponent is a neophyte, the horse is still a faster mount than the turtle. How should this be taken into account?   This author suggests than when such a situation occurs and it seems appropriate to have the mount's own skills weight in, make a combined check, using either the character's or the mount's lower characteristic and skill rank. So if a character with 4 Agility and 1 rank in Riding skill is riding a mount with 3 Brawn and 2 Athletics would be making an Athletics check to jump over a chasm, the rider would use the mount's Brawn score and his own Riding skill ranks, thus rolling cdd.   Racing   Racing events can be a way for characters to entertain themselves, show their riding skill, or a way to gain revenue. When racing against other riders, each participant should make a competitive Average (dd) Riding check. You can use the same modifiers and symbol usage tables as for "Run" on page 18.   Chase   Like Run from the Athletic skill can be adapted to Riding, so can Chase. This works the exact same way but the character would make a Riding check instead of an Athletics check (see "Chases" on page 19).   Physical Prowess   Many of the Athletics (page 12) and Coordination (page 32) subskills can be used for mounts, like force entry, escaping restraints, jumping, swimming, and walking on narrow surface. You can use their suggested tables for difficulty, modifiers and symbols since many of them can be applied to mounts.

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