Riding - Other
Many subskills from this document already cover
maneuvers and actions a character can perform while
mounted. Therefore, instead on presenting difficulties,
modifiers and symbols for each of these possibilities,
this section will go over what situations could trigger
a Riding check and what subskills from other parts of
this document can be used to determine difficulty.
Someone might wonder what skill should be used
when a rider is trying to get their mount to jump
across a chasm. Should they use their Riding skill or
the mount's Athletics skill? In the Genesys Core
Rulebook on page 63, there are guidelines about
what the Riding skill should be used for. Three of
them seems to point to the fact than the rider's Riding
skill substitute the mount's skills:
• Your character flees from pursuers who are also
mounted, or fast enough to potentially catch up.
• Your character competes in a friendly (or not so
friendly) race.
• Your character tries to catch up to enemies with a
significant head start.
While this sounds appropriate as the character's
Riding skill is a great way to display their mastery
when riding, the mount might have its own limit.
Let's imagine your character is riding a strong giant
turtle and you are racing against someone riding a
horse. Even though the character is a veteran rider
and the opponent is a neophyte, the horse is still a
faster mount than the turtle. How should this be
taken into account?
This author suggests than when such a situation
occurs and it seems appropriate to have the mount's
own skills weight in, make a combined check, using
either the character's or the mount's lower characteristic
and skill rank. So if a character with 4 Agility
and 1 rank in Riding skill is riding a mount with
3 Brawn and 2 Athletics would be making an Athletics
check to jump over a chasm, the rider would
use the mount's Brawn score and his own Riding
skill ranks, thus rolling cdd.
Racing
Racing events can be a way for characters to entertain
themselves, show their riding skill, or a way to
gain revenue. When racing against other riders, each
participant should make a competitive Average (dd)
Riding check. You can use the same modifiers and
symbol usage tables as for "Run" on page 18.
Chase
Like Run from the Athletic skill can be adapted to Riding, so can Chase. This
works the exact same way but the character would
make a Riding check instead of an Athletics check (see
"Chases" on page 19).
Physical Prowess
Many of the Athletics (page 12) and Coordination
(page 32) subskills can be used for mounts, like force
entry, escaping restraints, jumping, swimming, and
walking on narrow surface. You can use their suggested
tables for difficulty, modifiers and symbols since many
of them can be applied to mounts.
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