Skulduggery - Identify Security
Secure areas are rarely impenetrable. A skilled character
can always find a way into a secure areas, whether
it be a military fort or the vault of a bank. Characters
wanting to enter and navigate such areas have a lot of
information to analyze: guard patrols, locked doors,
oracle spheres, guard hounds, magical dampening fields, key holders,
etc. By using the Identifying Security Vulnerabilities
subskill, a character can identify exploitable weaknesses. How this information can be of used is up to
them.
Identifying vulnerabilities generally takes time as the
character either observes the area or studies maps and
documents concerning the location. Properly observing
an area could take hours if not days. This author
recommends that surveying a location takes either one
hour or one day per difficulty die in the check (prior to
upgrading).
In the event the PCs have to secure their own site,
for example, when they are protecting their own
safe house from raiders, the GM can have an adversary
make the Skullduggery check and exploit flaws
in the PCs' plan. Should their plan seem flawless,
something could go wrong between the planning
phase and the plan’s implementation. Maybe a
guard will fall asleep, or an oracle sphere might
have a blind spot. Symbols could also be used to
add environmental effects, such as a downpour,
making stealth easier.
In any case, clever thinking should always be
rewarded and a well established security layout
should increase the difficulty of the check.
The difficulty is based upon the location the character
is identifying. The more complex and secure, the more
difficult.
EXAMPLE OF AN IDENTIFY SECURITY VULNERABILITIES CHECK
Elysha is an alvain infiltrator. Her people are at war
with the neighboring human kingdoms and she has
been tasked to retrieve the humans' battle plan.
Right by the forest's entrance, the humans set up a
camp, preparing for an assault. Elysha waits for the
night to provide her cover and surveys the camp.
The camp consists of multiple tents surrounded by
a crude wooden palisade. There are guard patrols,
watchtowers, and even a few dogs. Since she is looking
for a way in, she has to study the humans' behavior,
shift changes, meal times, etc.
The GM tells Elysha's player that a proper survey
would take 2 days. Elysha cannot wait for much longer
as the attack might be imminent. Therefore, she
studies the camp for a single day.
The survey requires an Average (dd) Skulduggery
check. Since Elysha spends one fewer day to study
the camp, the GM adds a b to the pool. The alvain benefits
from the concealment of the forests as she hides
in the tree branches, allowing her to be virtually
undetectable during her observation. This grants
her a b.
The check generates sssa. Each of her success
grants her a usable piece of information. In this case,
the GM goes with the following: there is a spot in the
wooden palisade that has a breach. Two logs have
fallen out and they have yet to be repaired. Someone
could slip through this opening Instead of using the
main entrance or climbing over the palisade. Then,
she notices that the dogs get fed right after the men.
During that time, they are less likely to catch the
scent of intruders. Finally, the captain of the camp
goes to the outskirts of camp to smoke his pipe.
Elysha's player spends the a to have bushes close
to that breach by the palisade. This would grant her
a b on her Stealth check if she chose to go this route.
With the acquired information, she will be able to
get into the camp and steal the plans unnoticed.
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