Slow-Firing
Passive
Slow-Firing weapons tend to deal incredible damage, but need time to recharge or cool down between shots. A weapon’s Slow-Firing rating dictates the number of rounds that must pass before the weapon can be fired again after attacking. For example, a heavy bombardment cannon with Slow-Firing 2 must wait two rounds after being fired before it can be fired again, effectively allowing it to fire once every three turns.
Slow-Firing weapons tend to deal incredible damage, but need time to recharge or cool down between shots. A weapon’s Slow-Firing rating dictates the number of rounds that must pass before the weapon can be fired again after attacking. For example, a heavy bombardment cannon with Slow-Firing 2 must wait two rounds after being fired before it can be fired again, effectively allowing it to fire once every three turns.
Remove these ads. Join the Worldbuilders Guild
Comments