Staff of Light
Name : Staff of Light
Skill : Melee - Heavy
Dam : +2
Crit : 4
Range : Engaged
Encum : 0
Price : -
Rarity : -
Special : Defensive 2
Priests of Pollux developed Staffs of Light as an alternative to the messy business of using torches and lamps for illumination. They are short and sturdy lengths of twisted wrought iron topped with a pearlescent jewel that glows with intense white light when a word of command is spoken. Usually the staffs are simply used in place of torches, but adventurers have been known to brandish these magical staffs at foes in order to dazzle them. Those with true magical skills, though, can use them for even greater tasks.
A Staff of Light provides illumination out to short range. It is also a magic implement, as described on page 218 of the Genesys Core Rulebook, While using the Staff of Light as their implement, your character can use the Arcana skill to cast Heal spells. In addition, while your character casts a spell adding the Blast effect does not increase the spell's difficulty. Attack spells cast by your character increase their base damage by five.
Skill : Melee - Heavy
Dam : +2
Crit : 4
Range : Engaged
Encum : 0
Price : -
Rarity : -
Special : Defensive 2
Priests of Pollux developed Staffs of Light as an alternative to the messy business of using torches and lamps for illumination. They are short and sturdy lengths of twisted wrought iron topped with a pearlescent jewel that glows with intense white light when a word of command is spoken. Usually the staffs are simply used in place of torches, but adventurers have been known to brandish these magical staffs at foes in order to dazzle them. Those with true magical skills, though, can use them for even greater tasks.
A Staff of Light provides illumination out to short range. It is also a magic implement, as described on page 218 of the Genesys Core Rulebook, While using the Staff of Light as their implement, your character can use the Arcana skill to cast Heal spells. In addition, while your character casts a spell adding the Blast effect does not increase the spell's difficulty. Attack spells cast by your character increase their base damage by five.
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