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Stormbringer

A beautiful flute crafted with ivory and gold and ornated with flowers and strands of silk. When it is adequately played, it has the power to conjure heavy storms capable of extinguishing large fires, razing buildings and wrecking ships. The latter gave it the moniker “The Shipwrecker” among sailors and is the reason why it is banned in every crew if at least one person knows about the flute’s mysterious powers.

  The Stormbringer is a magic implement (Genesys Core Rulebook, page 218). When a character uses it as a magic implement to cast a Curse spell with the Verse skill, they can add the Paralyzed effect without increasing the spell’s difficulty. The target also suffers 3 strain.

  Additionally, the Stormbringer can be activated once per session as an action. Its wielder must make either a Hard (ddd) Coordination or Verse check to play it. If the check is successful, an immensely powerful storm is conjured centered on the character. Either define the effects narratively or roll a D10 and check the results on Table 20: Stormbringer's Effects. If the check fails, everyone (including the wielder) within long range hears the cacophony created by the instrument and suffers 5 strain.

  Name : Stormbringer 
Damage : + Encum : 1
Price : 270,000 
Rarity : 13 
Instability : None
Free Abilities : Paralyzed
Special : Free Reanimate on adversary death.


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