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Talisman of Aris

A talisman built of two bent wooden rings that sit comfortably on anyone’s collarbone, with a small round medal sporting the symbol of Aris, the patron of peace and prosperity.

  The Talisman of Aris is a magic implement (Genesys Core Rulebook, page 218). When a character uses it as a magic implement to cast a Heal spell, the first two Range effects added to the spell don’t increase its difficulty. The target also heals 5 additional wounds.

  Any character with at least 1 rank of Primal, Divine or Verse who wears the Talisman of Aris can, as an action, suffer 3 strain and choose any creature within short range. The creature must make a Hard (ddd) Discipline check. If the check fails, the creature cannot attack or in any way harm the wearer until the end of the encounter. The effect ends if the wearer attacks or in any way causes any wound, strain or Critical Injury on the target.

  Anyone within short range of the talisman (including the wearer) must suffer 2 extra strain to make an Attack spell. The extra strain is suffered after the spell’s effects are resolved, and cannot be prevented.

  Name : Talisman of Aris 
Encum : 0 
Price : 190,000 
Rarity : 11 
Instability : None
Special :


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