Thyrsus (Greek)
Name : Dáinsleif
Skill : Melee - Light
Dam : +2
Crit : 4
Range : Engaged
Encum : 2
Price : -
Rarity : 7
Special : Disorient 3, Stun Damage
The sacred weapon of Dionysus, the Thyrsus is a rod with a pine cone on the end. Honey drips from the pine cone, and a steel tip is hidden within the cone’s scales. This rare, but not unique, weapon can induce a sacred frenzy in its targets, and it has been carried by satyrs, maenads, and the god himself.
While wielding the Thyrsus, if your character makes a combat check that would incapacitate a character, the character instead heals all strain, then lashes out in a frenzied, ecstatic rampage for the remainder of the encounter. During their turn, they must make a Brawl combat check targeting the closest engaged character (if they are engaged with multiple characters, select the target randomly). If they are not engaged with any character, they move in a random direction performing random nonsensical acts determined by your GM.
Skill : Melee - Light
Dam : +2
Crit : 4
Range : Engaged
Encum : 2
Price : -
Rarity : 7
Special : Disorient 3, Stun Damage
The sacred weapon of Dionysus, the Thyrsus is a rod with a pine cone on the end. Honey drips from the pine cone, and a steel tip is hidden within the cone’s scales. This rare, but not unique, weapon can induce a sacred frenzy in its targets, and it has been carried by satyrs, maenads, and the god himself.
While wielding the Thyrsus, if your character makes a combat check that would incapacitate a character, the character instead heals all strain, then lashes out in a frenzied, ecstatic rampage for the remainder of the encounter. During their turn, they must make a Brawl combat check targeting the closest engaged character (if they are engaged with multiple characters, select the target randomly). If they are not engaged with any character, they move in a random direction performing random nonsensical acts determined by your GM.
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