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Vash's Mechanical Gauntlet

A robust gauntlet made of many different alloys and leather, with numerous microgears installed between its structural layers, which operate in a semi-chaotic fashion.

  As a maneuver, its wearer can change the gauntlet’s mechanical configuration. Roll a D10 and utilize the result from the table below.

  As an action, its wearer can make a Medium (dd) Coordination check to activate the effect of the gauntlet’s current configuration, even if its current configuration is a weapon profile. After the effect is resolved, whether successful or failed, the microgears reconfigure themselves. Roll a D10 and utilize the result from Table 15: Vash's Mechanical Gauntlet's Configurations.

  Name : Mechanical Gauntlent 
Encum : 2 
Price : 15,800 
Rarity : 8 
Instability : X Special :

  During narrative encounters, its wearer may choose to spend 10 minutes choosing the effect they wish to use. The gauntlet’s erratic nature prevents it to hold any configuration for too long. Roll a D10 and utilize the result from the table below at the start of each structured encounter.

D10 Effect
1 Flamethrower: Make an attack with the following weapon profile: Short range, Damage 12, Crit 5, Blast 7, Burn 1. Each uncancelled SUCCESS SUCCESS (instead of CU) deal 1 additional damage.
2 Phalanx Projector: The gauntlet’s distal phalanxes are launched up to medium range, grabbing and pulling back any one object of encumbrance 1 or lower not currently held by another character.
3 Launch Propulsor: An object that is currently held by the gauntlet is launched up to long range. Can be used as an attack.
4 Crushing Grip: A non-reinforced object that is currently held by the gauntlet is completely compacted and destroyed.
5 Blade Form: Make an attack with the following weapon profile: Engaged, Damage +2, Crit 2, Vicious 3.
6 Blinding Flash: Each creature engaged with the wearer is blinded until the end of their next turn.
7 Automated Lockpick: Can open a lock that would otherwise require a Skulduggery check of Hard (ddd) difficulty or lower.
8 Metallic Cacophony: Each creature within medium range that can hear (including the wearer) becomes deafened and disoriented until the end of their next turn.
9 Force Shield: The wearer gets +2 defense until the gauntlet’s next activation.
10 Jammed!: Whenever this result is rolled, the gauntlet is immediately jammed. To unjam it, the wearer must be successful in the gauntlet’s activation action.

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