Vigilance (Willpower)
Vigilance represents the ability to be constantly aware
of your surroundings, often without consciously making
the effort. Characters with ranks in Vigilance are
more likely to spot threats in their environment, notice
important clues out of the corner of their eye, and catch
lies as they’re being told.
You probably noticed from the description that Vigilance,
more than most other skills, is a bit of a passive skill. In fact, Vigilance is supposed to be used when
your character doesn’t expect a threat, isn’t looking for
a clue, or is otherwise unaware of something important.
This is why we use it to determine Initiative in combat
when a character is surprised, to see how much that
character was paying attention. It also means that when
your GM asks you to make a Vigilance check, you may
suspect that something is up. Your character, however,
shouldn’t be suspicious (unless they pass the check!)
Vigilance is also one of skills that you use to oppose
certain social skill checks (primarily Deception) when
those checks target your character.
Your character should use this skill if…
• Your character just got ambushed, and you are rolling
to determine Initiative order. A high Vigilance
means your character has a better chance of reacting
quickly to the threat.
• Your character is being lied to; the opponent’s
Deception check is opposed by your character’s
Vigilance skill.
• Your character has a chance to notice important
details in their surroundings while not looking for
them directly.
Your character should not use this skill if…
• You are determining Initiative order when your
character is not surprised (such as when they are
the ambushers, instead of the ambushed). In this
case, your character uses Cool instead.
• Your character actively looks for something. This
calls for a Perception check.
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