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Wand of Mind Control

A crystal wand with an ivory grip, bronze details and pink crystalline protuberances distributed throughout its length.

  Once per session, as an action, a player can spend 1 Story Point to activate this wand. Their character then points it to any creature within short range, taking control over the target’s actions.

  At the start of their turn, the controlled creature must make a Hard (ddd) Discipline check. If the check is successful, the effect is broken and the creature can act freely. If it fails, the wielder of the wand has full control over the creature’s actions for the turn. If the creature is ordered to do anything that goes completely against their nature, the enchantment is immediately broken and the action is lost.

  The wielder’s knowledge of the creature’s abilities is limited to their knowledge of the creature. If they do not know a creature can climb walls, fly or cast spells, they cannot order the creature to do those things.

  If the enchantment is sustained, on each subsequent turn, the difficulty of the Discipline check to resist being controlled is reduced by 1, limited to Easy (d). Additionally, the wielder must make a Concentration maneuver on each of their own turns to sustain the enchantment.

  During narrative encounters, the target can make a Discipline check before they are compelled to do each action mandated by the wand wielder.

  Name : Wand of Mind Control
Encum : 2 
Price : 4900 
Rarity : 7 
Instability : None
Special :


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