Bastion
This imposing fortress is the headquarters of the Stewards. Within its walls, new Steward neophytes receive training for their roles as warrior-diplomats, learning everything from personal combat and battlefield tactics to individual planetary legal codes and cultural mores, such as the proper way to honour a Shobhad chieftain on Akiton, or convince someone to listen in Brethedan.
Though they act as the de facto military arm of the Pact Worlds, Stewards never forget that their duty is to the Pact itself rather than to individual politicians, and Bastion is built to resist a siege, should they ever have need to oppose those currently in power.
Though they act as the de facto military arm of the Pact Worlds, Stewards never forget that their duty is to the Pact itself rather than to individual politicians, and Bastion is built to resist a siege, should they ever have need to oppose those currently in power.
History
- 317AG to 324AG: Zanderbey, Tyrfing and Julakesh are ordered to remain inside Bastion, with no contact to the outside world, for seven years while the Ice Station scandal loses popularity.
During this time, Tyrfing trains Shadowfox to smuggle alcohol from outside Bastion's walls. Although the results are found, Shadowfox's involvement is never discovered. - Zanderbey and Tyrfing undergo a virtual reality training exercise, under the new leadership of Urbemor.
"...If there's ever trouble - real trouble, not something the Station Security can handle - you go to Bastion. You hear me? Run straight there. The Stewards'll take you in, but don't you dare cause trouble.
Alternative Names
Steward Headquarters
Type
Fortress
Parent Location
Owning Organization
Characters in Location
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