Degenerator
Like any group operating on an interstellar scale, the Cult of the Devourer needs engineers, mechanics, medics, quartermasters, and support personnel. Degenerators have technical skills but do not see what they do as organisation or repair. Instead, they claim to create 'degenerate' versions of any equipment, person, or system they work on.
Duties
Unlike most other groups, Devourer cultists are dedicated to the destruction of all things, and thus fixing or creating new things could be seen as heresy by some. Solutions for this dilemma vary, and some of these needed roles can be filled by robots, slaves, or even Hidden Ones who justify the work as necessary for a plan destined to bring greater destruction. But neither robots nor slaves can be trusted with all the work needed to keep a large military cult cell functional, and Hidden Ones are often better utilised in their capacity as saboteurs and spies. Thus, such tasks often fall to Degenerators.
Responsibilities
Degenerators have technical skills but do not see what they do as organisation or repair. Instead, they claim to create 'degenerate' versions of any equipment, person, or system they work on. It is often Degenerators who add spikes and skulls to Wall Breaker armour, create new weapon fusions that coat cult weapons with rust and runes of death, file the teeth of cultists to sharp points, and make surgical additions to injured cultists subjected to their care. Even if responsible for tracking supplies, a Degenerator often seeks to satisfy the group’s needs in ways counter to whatever would be societally acceptable, such as including halfling meat in a starship's freezers. In the Cult of the Devourer, this ability to keep guns shooting and soldiers breathing without becoming part of the structure of civilisation is seen as a blessed talent for devolution.
Equates to
Mechanic, engineer
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