Destiny Points (Genesys)
You were made for better things
Using Destiny Points
All characters (including NPCs) have their own pool of five positive 'Destiny Points' (DP), which can be used to change your destiny in a few different ways and five negative Destiny Points which are spent against each character to change their fate for the worse.Cost | Use |
---|---|
1 |
Get a hint or recommendation from the GM |
1 DP per Rarity + 1, max = 3 | Produce a previously undocumented item with an En of 1 or less. This item may not be sold, and disappears/breaks at the end of the Session (unless GM decides it is needed for several Sessions).
If it is a weapon, it has the Limited Ammo 1 Quality. Items that cannot be withdrawn include: Painkillers, TBD |
Various changes to the story |
|
2 DP | Upgrade one of your d into a c or if you are the target of a check, or your defending d into a c. |
x2 Story Points | Where Story Points are required to activate a Talent, double the number to utilise Destiny Points. |
Regaining spent Destiny Points
The main method of regaining DP is for the Player not to play (allowing other people and their characters to have a turn) or, if no other players are available, gains DP at a rate of 1 per Session. When DP are regenerated, all owned characters are affected and each gains the same amount of DP.Amount | Description |
---|---|
1 |
Not playing a Session, for any reason. |
1 |
Playing a Session when no other Players were available but did not play. |
1 |
Writing a journal entry attached to a Session report. |
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