The Free Captains
Outlaw coalition
To a merchant captain whose cargo has been looted or
whose ship has been stolen, the pirates of the Pact Worlds
may seem like a disorganized scourge. In truth, many of the
freebooters who plague the space lanes are bound by something
approaching a code of honor, or at least the recognition that
they have more in common with one another than the ships
and crews they prey upon. These are the Free Captains, and
while not every raider who attacks a civilian ship in the lawless
void between planets is one of them, the most successful and
infamous of the Pact World pirates claim membership in this
diverse organization.
Ostensibly led by a council of elected pirate lords, the
Free Captains are an association of independent starship
captains whose primary trades are freebooting, piracy, raiding,
smuggling, and other enterprises that lie firmly outside the
law. What binds these disparate individuals together is the
code they follow, which determines who can be raided, which
ships can be stolen or scuttled, and, perhaps most importantly,
who has been granted immunity to such predations. While the
rules that compose the code may seem arbitrary or capricious,
simply having a structure at all is essential to keeping the group
working together rather than devolving into a free-for-all that’s
easily mopped up by the Stewards. These rules are modified
from time to time based on the whims of the ruling captains,
yet a few tenets remain consistent:
D No Free Captain will attack another outside of a
council-approved duel.
D Clients paying the Pirate Council’s steep fees for
“protection” must enjoy complete security from
unwarranted attacks.
D A deal is a deal, and once an individual Free
Captain has made a bargain, she must honor
it. (This is particularly useful in helping victims
know that a pirate offering them their lives in
exchange for their cargo won’t simply kill them
afterward.)
D All crew members are free to leave a ship in port,
but once they are underway, they must fight to
the death if their captain commands it.
While the Free Captains range throughout the Pact Worlds
and beyond, their center of power is in the Diaspora, whose
scattered collection of asteroids, chunks of space rock, and
planetesimals provide countless docking stations,
ports, and safe havens for fugitives, outcasts,
and pirates eking out an existence on the
wrong side of the law. The Free Captains’
Pirate Council meets on one these asteroids,
called the Broken Rock, though its precise
location is a closely guarded secret, and the
place is said to be exceptionally well defended,
lest the Stewards or a planetary police force seek to
curb the Free Captains’ extralegal activities. The Free
Captains don’t have much of a unified ambition beyond
the piracy of their individual members, but intelligence
reports in the highest echelons of planetary governments
suggest a nascent “pirate kingdom” is emerging in the
Diaspora as a result of the Free Captains’ growing power
and influence.
Type
Illicit, Syndicate
Training Level
Semi-trained
Veterancy Level
Veteran
Demonym
Freeman
Related Professions
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