BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

The Spike

The bad end of town

The Spike is the lowest district of Absalom Station - not only physically but socially and economically as well.
As a general rule, the further 'eyeward' areas are better-maintained, while areas more 'spikeward' become progressively more dangerous.

Purpose / Function

Throughout the entire Spike, vast machines tasked with the entire Station's life support & defence systems are located. Despite their vital role in keeping the denizens alive, they are only partially understood by the engineers tasked with maintaining them.

Architecture

Many of the poorer people of the Station live here, squeezing their housing in between deafening machinery cases or risking a quieter home amongst gears that could crush them in their sleep with only a second's notice.

Denizens

Various gangs compete violently for control of tiny territories. These scuffles occasionally become full-fledged firefights, sometimes wound or kill innocent passersby. Station Security attempts to squash these brawls quickly where possible, but the more influential gangs often have the sway and/or credits to convince corrupt officials to look the other way.

The creatures of the Spike have formed a bizarre ecosystem, populated by (presumably) entirely introduced species. Goblins are the most commonly encountered, as there is as much a chance of trading with them as there is of them murdering you and feeding your carcass to their tribe.
Type
Room, Ship, Engine Room
Parent Location
Characters in Location

Remove these ads. Join the Worldbuilders Guild

Articles under The Spike


Guild Feature

Display your locations, species, organizations and so much more in a tree structure to bring your world to life!

Comments

Author's Notes

Gleefully pillaged from Starfinder!


Please Login in order to comment!