Recruited by the Adventurer's Guild - your first quest!

Founding

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The adventure begins as the first few sessions are detailed sharing how fortune, renown, or connections for information tie the party together as they delve into the Feylight Forest.


Lost in The Woods! A modest and honest beginning in the town of Haven Cross, the crossroads of the centralized Feylight Forest, and the Southern Alabaster Shore not too far from it. Haven Cross is the product of a small band of friends known by the names of William (Bill) Wiseman, John Mercy, and Nathaniel Haven. A mix of elves, men, and dwarves, the various folks find "A haven of their own."   Nathaniel Haven, an Elf, started Haven Cross with a sizeable investment from his father with no strings attached as long as it was an easy to access place, mom’s orders, he was left the family sword and was joined by John Mercy and Bill Wiseman before he established Haven Cross some 40 years ago on the precipice of Nathaniel’s 60th birthday. Since then it has grown from outpost, to village, to stronghold, until finally (about 10 years ago) an adventurers guild was established. This is where the party, April Airlez (Katie), Malech The Scorned (Dallas), Whiteclaw of Tanna (Dustin), Squeeks (Amanda), Shopkins (Noah), and Gehdry The Ghost as he would come to be called (Stevo) auditioned, as it were, to join the guild. Samuel Wyrmshadow proctored and managed these auditions, as he has done with all recruits since the guilds conception, within the stronghold of Haven Cross' elite adventurers.   Most of them pass with flying colors, are given a simple quest to deliver a package to an alchemist on the other end of the forest’s main trail to the East, and venture out into the Feylight Forest. After a long 12 hour walk, the party settles down at an intersection of the road and sets up camp, Gehdry had stayed behind in Haven Cross, and, having no knowledge of who this strange halfling was, the party carried forth without him.   In the morning, some members had travelled back to Haven Cross (Noah and Amanda) but the party was joined by another Guild Adventurer, Faya Wildspring (Crystal), a Moon Elf Paladin of some repute in the guild, as she was heading South, back to Haven Cross herself, but instead freely lended her aid to this new group of adventurers. She spent most of her hours in this forest of the Fey and was preparing herself for what her oath as a paladin might be. In truth, she was seeking a question that she had found no answer to yet.   The remaining members of the party travelled east and the day's journey was beset with not only a runaway merchants cart that the party was able to save and repair, but also a nest of Ankhegs, who's burrows very well could have been the cause of the carriages damage, but the rider was convinced they saw an Owlbear so the party traveled carefully - twas not an owlbear though, just a brown bear who had spooked the horses.   The party arrives and accomplishes their task of delivering their package to the alchemist's hut, but on the journey back to Haven Cross, the party was intercepted by a mischievous Violet Faerie Dragon, named Jivew, who placed a Hallucinatory Terrain spell that made them get lost in the woods. Nearly three days pass with them in this state, but most party members made it out after a test of patience with some skittish Ogre’s, a test of talent among some drunken Satyrs, and a test of balance despite the party’s 3 points of exhaustion from being prevented from sleeping by that same Violet Dragon. Faya was taken separately by the Faerie Dragon that had caught them and it was there that Faya got her answer - she then made her Oath to the Ancients and remained a protector of the Feylight Forest. The guild grew worried after the party was gone an extra day and sent someone to check up on this “milk run”, a Halfling known as Hadez (Aaron).   However, the exit to the hallucinated forest was protected by an ancient puzzle devised by a magister with trickster tendencies of time long since past on Haven Island – This trap was binding the Dragon to the forest, and Fey spirits crave freedom, so it began to direct adventurers and travelers alike towards the puzzle over the years - many died, but this was not the dragons intent. While the party was heading towards the Dragon’s prison of magic, and Hadez was travelling North by horse to Jolly Momo’s Inn where the mountains meet the forest. The dragon made the party pass through the puzzle at the end of the forest and for a while the party struggled to pass through and solve it as none of them tried to read the book that they had looted about Fairy Tales of the local region and only had info about the magister though context - inside of the book some of his favorite pranks and brain teasers were described and they provided valuable hints to their solutions.

Related Location
Haven Cross