The Wanderer Guild
The Wanderer Guild is where those who call themselves adventurers go to find various jobs to complete and make a living from. Adventurers who join pay an upfront fee of 500 gold, this will net them the title of Wood Wanderer, to progress they must meet a certain criteria whilst completing a quest from the tier above along with the fee.
Tiers follow this order:
85% of members do not progress past Iron and those who do travel to other continents to obtain quests more suitable to their tier level. Quests generally require a upfront deposit upon accepting, this is to prevent those who may obtain loot that they perceive as valuable and abandon the quest halfway through with their spoils. This unique system also prevents many from joining the Wanderer Guild. All rules within the guild are set by the Wandering Governors, who manage the whole operation and are greatly respected.
Each human region has a Wanderer Guild building in their capital and these are excellent outlets for those seeking assistance or relations with Wanderers. It is unknown if their are Wanderer Guild buildings in The Mountainside and The Forest regions, it is however highly speculated due to a number of well known Elvish Wanderers. Not all who possess a Wanderer rank are adventurers, many obtain it for a challenge or because it could benefit them in a certain way.
The Wanderers Guild holds their annual event The Wanderers Cup in DurmonDane, this event allows those within the guild to build their legend and reputation as they pursue greatness as an adventurer.
Type
Guild, Adventuring
Alternative Names
The Adventurer Guild, Mercenary Guild, Hero Guild
Related Traditions
Related Ranks & Titles
Controlled Territories
Notable Members
If only I had enough gold