SFX
Special effects, or SFX, are special talents your character possesses that give them the power to alter their dice pool or make changes to the fiction. There is no fixed list of SFX; each one is created for your character by combining a Trigger, a Cost and a Benefit.
Triggers
A Trigger is a fictional circumstance that has to be satisfied before the SFX can take effect, such as "When you're outnumbered in combat," or "When you slander your rivals in court."Cost
The Cost is the second part of the SFX, and dictates the price for your special advantage. Sample costs include:- Spend a Plot Point (Always a solid choice for a cost.)
- Step down a Beneficial Die until you take a Recovery Action (usually an Attribute, Skill, Asset or Effect Die)
- Step up a Non-Beneficial Die (Usually a Stress or Complication.)
- Choose to do something risky or ill-advised ("When you walk right into a volatile situation situation and start causing trouble...)
- Create a d8 Complication (Relevant to the SFX being invoked.)
- The SFX can only be activated when you roll a Heroic Success (beat the Difficulty by 5 or more)
- Shut down a Trait (The relevant Attribute, Skill or Asset can't be used again until a Recovery action is taken.)
Benefit
The Benefit is what you get for hitting that Trigger and paying the Cost. Sample Benefits include:- Earn a Plot Point - (Very common.)
- Add a d6 to your Dice Pool for a roll
- Step up a Beneficial Die for a scene (Usually a Specialty or an Asset, like "Swords")
- Double a Beneficial Die for a scene (Usually a Specialty or an Asset, like "Swords")
- Step down a Non-Beneficial Die (Usually a Stress or Complication)
- Introduce a Non-Mechanical Story Detail ("Hey, I think I know that squire's brother!")
- Rename a Complication ("I'm not Sickened, I'm Angry!")
- Reroll a single die from a rolled dice pool (Any one die from your pool can be rerolled, including Hitches.)
- Create a d8 Asset for the rest of the Scene (You'll never get past my Defensive Duelling Technique d8!)