Deep Dwarven Cultural Traits
In addition to the more common dwarf communities who live beneath the hills or on mountain tops, some dwarven communities delve deep into the subterranean reaches of the very foundations of the land. These deep dwarven communities develop their own distinctive culture and practices as a result of their exploratory practices. Indeed, they must work very hard to find sufficient food and resources for their communities to survive in such a dangerous environment.
Ability Score Increase.
Your Wisdom score increases by 2, and your Constitution score increases by 1.
Alignment
Deep dwarven society values resourcefulness, no matter the methods, accepting unconventional individuals readily if they benefit the community. As such, they tend toward chaotic values.
Deep Dwarven Survival Training
Everyone living in deep dwarven communities is expected to contribute to the community’s survival. You have proficiency in the Survival skill as well as with the light crossbow, shortsword, and javelin.
Tool Proficiency
You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, mechanic’s tools, or mason’s tools.
Tunnel Sense
Deep dwarven communities often occupy complex networks of tunnels and rocky passages. Those who live in these communities long enough come to have a special facility with finding their way around underground. When moving in natural passages underground, you cannot become lost except through magical means. What’s more, you have developed an innate sense for whether you are descending, ascending, or traveling in a straight line when moving through such tunnels.
Languages
You can speak, read, and write Common, Dwarvish and Undercommon. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language you might speak.
Deep Dwarf Magic
Children are trained in special magical techniques that provide them the tools they need to survive and contribute to deep dwarven culture as adults. When you reach 3rd level, you can cast the Expeditious Retreat spell once. When you reach 5th level, you can cast the Pass without Trace spell once, without requiring material components. You regain the ability to cast these spells with this trait when you finish a long rest. Wisdom is your spellcasting ability for these spells.