Glasera Dwarves (guh-LAS-air-ah)
Frost Dwarves, also known as Glasera, are typically only found in the arctic climatic zones of the Leitan Peninsula. While the majority of this sub-race are lawful neutral in alignment, player characters who play Glasera may be of any alignment. Glasera are a bit stockier, higher body fat percentage, than most dwarves with skin and hair colors ranging from a light gray to a light blue.
Glasera Dwarves as Player Characters
Racial Abilities
- Hill dwarves may never cast arcane spells.
- Hill dwarves receive a +1/3.5 points of constitution(round down) saving throw bonus against wands, rods, staves, and spells.
- Hill dwarves receive a +1/3.5 points of constitution(round down) saving throw bonus agains poisons.
- Infravision to 60'
- Bonus of +1 to hit vs. half-orcs, orcs, goblins, and hobgoblins.
- Opponents of ogres, trolls, ogre-magi, giants, and titans receive a -4 penalty to hit dwarves.
Racial Weapon Proficiencies
Any character of this race has proficiency with a clubRacial Skills
To be refined with skill system entry.Languages
- Regardless of intelligence score all Hill Dwarves speak Gro’ach and Common; as well as their alignment tongue.
- If they have additional languages they may choose from: orcish, goblin, ogre
Basic Information
Anatomy
Glasera are bipedial creatures in the Leitan Peninsula. They have an average height of about 48" (43+2d4) and an average weight of about 170 (152+4d8) pounds. Unlike other dwarves they have no facial hair. The growth of facial hair is actually more of a hinderance in the arctic climate than a boon.
Genetics and Reproduction
It is rare, but not unheard of, for Glasera to birth more than one baby at a time. 0.1% of babies born are twins. There are no known records of triplets. About 70% of all births are males. Unfortunately only about 55% of all dwarves are fertile.
Humans, gnomes, and halflings are cross fertile with dwarves. Elves are believed to be cross fertile as well, but there are no known living examples of such issue. Half-dwarves are not a distinct race. They tend to be 6-8" taller than a pure bread dwarf. Otherwise they look, act, and appear (and are treated so in game mechanics) as pure bread dwarves. If halfblood dwarves mate with pureblood dwarves, the offspring are pureblood. If halfblood mate with another halfblood or nondwarf, the offspring are halfblood dwarf.
Humans, gnomes, and halflings are cross fertile with dwarves. Elves are believed to be cross fertile as well, but there are no known living examples of such issue. Half-dwarves are not a distinct race. They tend to be 6-8" taller than a pure bread dwarf. Otherwise they look, act, and appear (and are treated so in game mechanics) as pure bread dwarves. If halfblood dwarves mate with pureblood dwarves, the offspring are pureblood. If halfblood mate with another halfblood or nondwarf, the offspring are halfblood dwarf.
Additional Information
Geographic Origin and Distribution
Glasera can be found throughout the peninsula, but are typically located in remote arctic hills.
Perception and Sensory Capabilities
Glasera are able to see radiation in the infra-red spectrum. This means they can see up to 60' in the dark noting varying degrees of heat radiation. This ability is known as infravision.
Like most dwarves, Glasera are miners of considerable skill and they are able to detect the following when within 10' or less of the particular phenemonena (except determination of approximate depth, which may be done at any distance):
Like most dwarves, Glasera are miners of considerable skill and they are able to detect the following when within 10' or less of the particular phenemonena (except determination of approximate depth, which may be done at any distance):
- Detect grade or slope in passage: 75%
- Detect new construction or passage or tunner: 75%
- Detect sliding or shifting walls or rooms: 66.6%
- Detect traps involving pits, falling blocks, or other stonework: 50%
- Determine approximate depth underground: 50%
Civilization and Culture
Major Language Groups and Dialects
Common Tongue, Dwarvish-Gro’ach
Historical Figures
Placeholder
Attributes
Stating Values
Starting Sanity:16Starting Luck:4
Attribute Modifiers
Constitution:+2Comliness:-1
Racial Limits
Strength:(8/18)Intelligence:(3/18)
Wisdom:(3/18)
Dexterity:(3/17)
Constitution:(12/20)
Charisma:(3/16)
Comliness:(3/17)
Sanity:(0/20)
Luck:(0/6)
Additional Details
AlignmentsAny, Neutral Good preferred.
Allowable Classes
Cleric (shaman), Fighter, Barbarian, Thief, Acrobat
Lifespan
211-330 years for an old Glasera. Glascera rarely die of old age however.
Average Height
3'9"
Average Weight
300 lbs.
Geographic Distribution
Comments