Lehas
(a.k.a. Goddess of the Seas)
Bickering with Oella at moon creation.
Divine Domains
Priests of Nardo have access to the following Domain Lists:
Minor Access allows access to spells leveled 1 to 3 in that domain list.
Prohibited Access prohibits access to any spells on that domain list.
Restricted Access restricts acces to only spells of levels 1 to 3 on that domain list, but they are cast at a penalty.
- Major Access
- All
- Combat
- Healing
- Chaos
- Elemental - Water
- Minor Access
- Necromantic
- Weather
- Travelers
- Prohibited Access
- Elemental - Fire
- Creation
- Restricted Access
- Summoning
Minor Access allows access to spells leveled 1 to 3 in that domain list.
Prohibited Access prohibits access to any spells on that domain list.
Restricted Access restricts acces to only spells of levels 1 to 3 on that domain list, but they are cast at a penalty.
Artifacts
There are five well know, in legend at least, artifacts Lehas has created since The Peninsula was formed. While there are many other's these are in song and prose across The Peninsula.
This gold inlaid trident crackles with lightening and its three prongs constantly drip a foul dark cold seawater.
Location: The Abyss - Ruins of Paenimnor
Owner: Lehas
Location: The Abyss - Maurie Trapdown's Domain
Owner: Maurie Trapdown
There are several other abilities of the cloaks, but it is assumed that not all cloaks have the same abilities. Each of the granted cloaks is most likely unique.
Location: Unknown, but multiple.
Owner: Unknown, but multiple.
It is believed that if this anchor is ever dropped from a ship and cast into the sea that it brings about desolation. The surronding waters become barren and devoid of life. Those sailing above it are stricken with a grim unquenchable thirst. And finally it is believed and feared that it opens a gate to The Abyss.
Location: Citadel of the Sun
Owner: Order of the Scroll
Location: Unknown
Owner: Unknown
The Tempest Trident
Rumored to have been forged in calm eye at the bottom of a whirlpool that reached to the bottom of the ocean, this formidable trident has the power to summon wind, storms, and waves. It can cause hurricanes and tsunamis, wreaking havoc on coastal regions.This gold inlaid trident crackles with lightening and its three prongs constantly drip a foul dark cold seawater.
Location: The Abyss - Ruins of Paenimnor
Owner: Lehas
Crown of the Abyss
A twisted golden crown encrusted with coral, barnacles, and dark pearls. It grants the wearer dominion over sea creatures. It is well told that the crown also solwly warps the wearers mind with the chaotic fury of the depths. It fills their minds with fury driving them to anger, aggression, and brash action.Location: The Abyss - Maurie Trapdown's Domain
Owner: Maurie Trapdown
Maelstrom Cloak
Maelstrom cloaks are woven from lampblack kelp, reinforced with manta ray leather, and clasped with electric clam shells. The wearer can engulf an area with a swirling vortex of salt water. It shimmers with a spectral blue light and seems to flow and wave as if under water. The wearer themself take on a ghostlike appearance and project a cold unfathomable presence.There are several other abilities of the cloaks, but it is assumed that not all cloaks have the same abilities. Each of the granted cloaks is most likely unique.
Location: Unknown, but multiple.
Owner: Unknown, but multiple.
The Anchor of Desolation
This is a large barnacle encrusted steel anchor. The barnicles form geometric patterns across the surface and if viewed in the right light the patterns will move and merge in unsettling ways. The anchor radiates evil to all within 5' of it.It is believed that if this anchor is ever dropped from a ship and cast into the sea that it brings about desolation. The surronding waters become barren and devoid of life. Those sailing above it are stricken with a grim unquenchable thirst. And finally it is believed and feared that it opens a gate to The Abyss.
Location: Citadel of the Sun
Owner: Order of the Scroll
The Brined Goblet
This chalice is perpetually filled with a brine of poisonous sea water. Anyone who drinks the contents and survives is granted a random power or ability. The chalice absorbs the lifeforce of those killed (like by the poison) near it. Once it has absorbed enough life force it teleports away to an new location.Location: Unknown
Owner: Unknown
Holy Books & Codes
of Chum and Churn
Like most holy texts, of Chum and Churn begins with a telling of the creation story. This one is a dark tale about betrayal and a need to create the oceans depths as a refuge. It then goes on to emphasize the destructive power of water and a reminder that it is a chaotic force.Teachings and doctorines deifying chaos and destruction are next in the book. Glorification of storms, shipwrecks, and nautical disasters for they are truly Lehas' will. The teachings encourage followers to embrace the unpredictable and creul side of the sea for its chaos must be divine expression.
There are foreboding prophecies related to the sea throughout the next section. Predictions of catastropic floods or the awakening of an epic sea monster for example. Explinations of interpretations of Lehas' omens are laid out as well.
An appendix of historical chronicals helps to make of Chum and Churn one of the most popular holy books by sages across The Peninsula. This appendix is updated every 10 years and accounts for storms, shipwrecks, and sea battles anywhere under Lehas' domain. Enchanted versions exist that are magically updated to the desired year upon command. Common written texts are kept in 10 year volumes.
Throughout the tome is an undertone of a moral code that celebrates strength and dominance over compasion and empathy. It constantly encourages embracing and accepting nature's cruelty. Followers are encouraged to emulate the relentless and unforgiving nature of the sea.
Tenets of Faith
Embace the Chaos
Accept and revel in the unpredictability of the sea. Understand that true power and true freedom come from embracing the uncontrollable acpects of life.Respect the Fury of the Sea
In all things show a deep respect for the raw destructive power and rage the sea is capable of. In life consider how all things are the sea or are not the sea.Power over Mercy
Seek power and dominance. You must mirror the relentless and undescriminating nature of a stormy sea.Fear is the Mindkiller
Be fearless in all things. Show disdain at the thought of fear in the face of natural disasters.Deceitfull like the Oceanic Depths
The generally unreachable depthts of the ocean are a metaphor for deciept and secrecy's home. Followers who can dwell hear can project their own deception and cunning well hidden from those above.Adapt as Water Flows
The faithful shall be adaptable and resilient, even anti-fragile. They must be able to change course quickly and without warning. Just as they have seen water flow around obsticles to find new paths.Unleash the Storm within
Harness your own internal turmoil. Use it as a source of strength. Anger and Passion are powerful tools and just like a storm they can be both destructive and awe inspiring.Revere the Deep Unknown
The mysterious and unexplored depths of the ocean shall be held in awe. Go explore the unknown, both literally in terms of the sea and metaphorically in terms of mystical and arcane knowledge.Holidays
The church of Lehas celebrates 4 major holidays every year.
Night of the Raging Tides
Celebrated during the highest and most turbulent tides of the year, the Night of the Raging Tides is a celebration of rituals on the beach. Followers gather to offer sacrifices, chant incantations, and hope to invoke Lehas' power and earn her favor with a blessing in the comming year.Drowned Remembrance
At the height of the rainy season when water tables are at their anual maximums the church observes those lost at sea, believed to have been claimed by Lehas herself. The ceremonies of the day involve rituals of rememberance and offereings cast into the sea. The day traditionally ends with prayers of protection from the deity's wrath.Leviathan Day
A celebration of Lehas' dominion over the depths of the oceans. On this day, effigies of sea monsters are paraded through coastal towns, and stories of legendary beasts and their destructive power are shared.Feast of the Deep Abyss
Celebrated on the perfect new moon(all three moon new) closest to midnight of the year. This makes it the darkestnight of the year and symbolic of the mysterious and unreachable depths of the sea. Ceremonies focus on the exploration of the unknown and learning hidden knowledge.Divine Goals & Aspirations
Lehas wants revenge. She feels betrayed by the other four and is borderline insane from carrying the anger for so long. The biggest obsticle in completing that revenge is the Divine Dogma.
Physical Description
General Physical Condition
With green streaks gleaming in her black hair and a metallic sheen to her skin Lehas presents a striking and ethereal appearance. She appears both powerful and graceful with a slightly showing athletic build that speaks to her command of the seas and deeps. Her movements are fluid and effortless. An observer is reminded of the ebb and flow of ocean waves.
Body Features
Lehas' skin has an irridescent green sheen that is reminiscent of the colors of the ocean. It is also adorned with patterns of whirls and waves. The tint of the sheen and patterns made change and roil in conjunction with her mood and emotions.
Her clothing, when worn, is made from and adorned with materials that evoke memories of the sea. Garments that flow or resemble water, often times embellished with layers of nets or toule. Notions on the garments are typically chells, corals, and pearls.
Finally, she is continually surrounded by a faint mist and the subtle sound of moving water.
Her clothing, when worn, is made from and adorned with materials that evoke memories of the sea. Garments that flow or resemble water, often times embellished with layers of nets or toule. Notions on the garments are typically chells, corals, and pearls.
Finally, she is continually surrounded by a faint mist and the subtle sound of moving water.
Facial Features
Her hair is long and flows like seaweed in the ocean currents, predominantly black but with streaks of green that shimmer like sunlight filtering through water. These highlights seem to move and shift, giving her an otherworldly and mesmerizing aura.
Her face itself carries an enigmatic beauty, with sharp, elegant features that are both alluring and intimidating. Her eyes are deep and captivating, perhaps reflecting the colors of the ocean, changing from hues of deep blue to stormy gray with her moods. Her gaze is penetrating, holding the depth and mystery of the sea itself.
Her face itself carries an enigmatic beauty, with sharp, elegant features that are both alluring and intimidating. Her eyes are deep and captivating, perhaps reflecting the colors of the ocean, changing from hues of deep blue to stormy gray with her moods. Her gaze is penetrating, holding the depth and mystery of the sea itself.
Mental characteristics
Intellectual Characteristics
Lehas has two leading intellectual characteristics. However they are very much opposed with each other. She is a strategic thinker, especially in conflicts with the other members of the pantheon. Her decisions and actions are usually driven by long term goals and the desire to maintain current levels of power and influence.
On the flip side, she is known for a very tempermental and impulsive reaction in emotional situations. This often happens when her authority is challenged or decisions questioned, she is know to fly off the handle and make impulsive decisions that are more emotional than rational.
Finally she is vengeful and unforgiving. Lehas has held grudges longer than some civilizations have existed in The Peninsula. If Lehas feels she has been slighted, she will be ruthless, relentless, and cruel in executing her vengence.
On the flip side, she is known for a very tempermental and impulsive reaction in emotional situations. This often happens when her authority is challenged or decisions questioned, she is know to fly off the handle and make impulsive decisions that are more emotional than rational.
Finally she is vengeful and unforgiving. Lehas has held grudges longer than some civilizations have existed in The Peninsula. If Lehas feels she has been slighted, she will be ruthless, relentless, and cruel in executing her vengence.
Morality & Philosophy
Make no mistake. Lehas is a chaotic evil deity, but she hides it well from the general populace. She has a profound fondness for destruction for its own sake. Lehas delights in the havoc and ruin that she or her followers can cause. Natural disasters, mortals doing he bidding, or tricking the unsuspecting into causing the random destruction is very pleasing for her.
After destruction Lehas enjoys others suffering and inflicting pain upon them. She also takes great pride in fear that pours off of sailors in great danger from the seas. She almost sees it as a form of worship from them.
Order and structure are an anethma to her and she naturally opposes any form of reformation that would bring safety and stability to the seas. Over the centuries there has been more than one attempt to patrol the coasts and eliminated threats to established shipping lanes. Each and every time, Lehas has interveined, both directly and indirectly, to squash these attempts at germinating security on the seas.
Finally, Lehas is selfish. She prioritizes her own desires and whims above everything else. She has no concern for the needs, lives, or safety of others. To her other beings are tools or resources to be used for her own enjoyment or gain.
After destruction Lehas enjoys others suffering and inflicting pain upon them. She also takes great pride in fear that pours off of sailors in great danger from the seas. She almost sees it as a form of worship from them.
Order and structure are an anethma to her and she naturally opposes any form of reformation that would bring safety and stability to the seas. Over the centuries there has been more than one attempt to patrol the coasts and eliminated threats to established shipping lanes. Each and every time, Lehas has interveined, both directly and indirectly, to squash these attempts at germinating security on the seas.
Finally, Lehas is selfish. She prioritizes her own desires and whims above everything else. She has no concern for the needs, lives, or safety of others. To her other beings are tools or resources to be used for her own enjoyment or gain.
Taboos
Thou shalt not embrace order and structure
Lehas abhors anything the represents order, structure, or organization. Establishing or maintaining order, whether in the natural world or among worshippers, is against her fundamental precepts.
Thou shalt not show compassion
Acts of kindness, compassion, or altruism are taboo to the faithful of Lehas. She views these actions as weakness or even a betrayal to her chaotic evil ideals.
Thou shalt not be predictable
One of the gravest sins for a follower of Lehas. Being predictable in actions or decisions goes against the very essence of chaos. Those that prize unpredictability and spontaneity are blessed and favored by the goddess.
Thou shalt not self sacrifice
The concept of sacrificing one's own interests for the greater good is anathema to Lehas. She completely expects followers to typically prioritize their own desires and whims.
Lehas abhors anything the represents order, structure, or organization. Establishing or maintaining order, whether in the natural world or among worshippers, is against her fundamental precepts.
Thou shalt not show compassion
Acts of kindness, compassion, or altruism are taboo to the faithful of Lehas. She views these actions as weakness or even a betrayal to her chaotic evil ideals.
Thou shalt not be predictable
One of the gravest sins for a follower of Lehas. Being predictable in actions or decisions goes against the very essence of chaos. Those that prize unpredictability and spontaneity are blessed and favored by the goddess.
Thou shalt not self sacrifice
The concept of sacrificing one's own interests for the greater good is anathema to Lehas. She completely expects followers to typically prioritize their own desires and whims.
Social
Contacts & Relations
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Family Ties
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Game Mechanics
Divine Abilities
Ageless - The gods are nearly immortal. They do not age. The only way for a god to die is to be slain on their home plane of existance. If reduced to zero hit points on the prime material plane, they disperse and materialize on their home plane after d100 days.Teleport without Error - The gods posess the ability to teleport without error to any location on the same plane of existance. This aability my be used at will.
Perfect Initiative - When interacting with mortals, gods always win initiative compared to the mortals. e.g. if 2 gods and 2 mortals are in combat, the two gods roll against each other and the 2 mortals roll against each other.
Comprehend Languages - All gods understand and can speak any language. It is assumed that this includes written and spoken languages as well as other, more unusual, forms of communication like the light and color based dialect of the will o'wisp.
Magic Use - All gods may use any spell of any level. This includes the spells of priests or wizards and does not requires the use of spell books, prayers. or material. verbal. and somatic components. In short, invoking such powers requires the slightest act of will on the part of these incredible beings.
Shapeshifting - Greater gods can change into any animate or inanimate object they desire. The is no limit on the size of this shapeshifting. Greater gods have assumed celestial object sized proportions on occasion.
Magic Resistance - Greater gods are 100% resistant to magic cast by non gods, 75% resistant to magic wielded by gods who are not of greater god status, 50% resistant to magic of other greater gods.
Saving Throws - Greater gods always make their saving throws. They don't roll, they just make them.
Planar Travel - Greater gods can travel between planes at will. No physical or material barrier can hinder such transit and they have no chance of error.
Sensing Ability - Greater gods always know what is happening everywhere on their home plane of existence. Greater gods also always know what is happening within 10 miles of themselves. They can extend their senses to include knowledge of all that is transpiring within 10 miles of any of their worshipers or any of their holy objects.
Creation - Greater gods can create any object animate or inanimate. There are limitations, but no mortal has ever analyzed those limitations.
Life and Death - Greater gods can kill mortals with a thought and bestow life to the dead on a whim. n.b. Another greater god could do the opposite if they desired.
Communication - Greater gods can communicate with any being on their home plane, the Prime Material Plane, or inner plane at will.
n.b. Gods may not communicate through time with this power.
Granted Abilities - Greater gods can grant any spell level or powers to his or her priests.
Colors
Green, Blue, Black
Gemstone
Turquoise
Precious Metal
Gold
Holy Number
6
Celestial Body
Psamathe
Physical Gesture
Both hands to brow line, pull them together and downward as if wiping water from eyes.
Oral Response
The pluck!
Omens
Rip Tide, Whale Spout, Otter, Albatross, Flotsam and Jetsam, Triden Shaped Lightning
Animal Avitar
Otter
Home Plane of Existence
Abyss
Spheres of Clerical Spells
All, Combat, Healing, Chaos, Elemental - Water, Necromantic, Summoning, Travelers1,2
Undead Action
Control
Chr: 17
Allowed Alignments
True Neutral,Chaotic Evil, Neutral Evil, Chaotic Neutral
Allowed Weapons
Trident, Harpoon, Cutlass
Allowed Armor
Any Non-Metalic
2%
Green, Blue, Black
Gemstone
Turquoise
Precious Metal
Gold
Holy Number
6
Celestial Body
Psamathe
Physical Gesture
Both hands to brow line, pull them together and downward as if wiping water from eyes.
Oral Response
The pluck!
Omens
Rip Tide, Whale Spout, Otter, Albatross, Flotsam and Jetsam, Triden Shaped Lightning
Animal Avitar
Otter
Home Plane of Existence
Abyss
Spheres of Clerical Spells
All, Combat, Healing, Chaos, Elemental - Water, Necromantic, Summoning, Travelers1,2
Undead Action
Control
Requirements of the Priesthood
Ability ScoresChr: 17
Allowed Alignments
True Neutral,Chaotic Evil, Neutral Evil, Chaotic Neutral
Allowed Weapons
Trident, Harpoon, Cutlass
Allowed Armor
Any Non-Metalic
Additional Game Mechanics
Base Percentage of Intercession2%
Divine Classification
Greater Leitan Deity
Alignment
Chaotic Evil
Church/Cult
Children
Pronouns
She/Her
Sex
Female
Gender
Woman
Presentation
Feminine
Eyes
Blue
Hair
Black with Metallic Green Highlights
Skin Tone/Pigmentation
Light Green Tint
Height
7'
Weight
210
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