Magic
This article is a work in progress! Expect more content to be added and/or changes to formatting to be made.
It appears this article is a stub! Alert the author if you'd like to see it expanded.
WARNING! This article is about a player character in the campaign: A Figure in the Mists. If you are a player in that campaign, and do not play this character, please do not read this article!
WARNING! This article contains spoilers for the campaign: A Figure in the Mists. If you are a player in that campaign, please do not read this article.
WARNING! This article is about a player character in the campaign: A Shadow Behind the Crown. If you are a player in that campaign, and do not play this character, please do not read this article!
WARNING! This article contains spoilers for the campaign: A Shadow Behind the Crown. If you are a player in that campaign, please do not read this article.
WARNING! This article is about a player character in the campaign: A Trick of the Light. If you are a player in that campaign, and do not play this character, please do not read this article!
WARNING! This article contains spoilers for the campaign: A Trick of the Light. If you are a player in that campaign, please do not read this article.
WARNING! This article contains spoilers for a future campaign. If you are a player in this world and not planning on GMing in it, please do not read this article.
This document has been contributed by: Myldala
Magic permeates the entire world of Dulūn. It is accessible to mortals through the Weave, metaphysical threads connecting the material plane to the astral sea. All magic, performed by anyone or anything, is connected to the astral sea, usually accessed through this Weave.
While I've not read much of your world, I have readd this article. It took me only a few minutes to read. Not sure if it's short for other people but it looks short. Love the design and the information in the article! From this one article, I would be willing to read more.
Thank you! I'm glad you enjoyed it