The Keep on the Borderlands
H - Bugbear Lair
There are signs beside the entrance cave in goblin, “Intruders are food”
35 - Guard Room
3 bugbears with 2d10 gold pieces each, These creatures lounge on stools near a smoking brazier which has skewers of meat toasting over the coals.
36 - Chieftains Room
Thimdul the Bug Bear Chieftain. He has a pouch with a key, 29 platinum pieces, and 3 50 g.p. gems in it. With him is a female bugbear.
The furnishings of the room are battered and crude. There is a gray chest stuck up on a ledge near the ceiling which will only be spotted if the room is carefully searched. It contains 462 silver pieces, a 30 pound statue of alabaster and ivory (worth 100 gold pieces), and 2 potions of healing (which will break if the chest is roughly handled). It will take three or four strong characters to bring this down safely.
There is a hand axe +1 on the wall. He knows of the secret door DC15 that leads to area 43 - it is his escape route in desperate situations.
37 - Spoils Room
The heavy door is locked, and the key is in the pouch of the chieftain (36., above). Inside are a shield +1, being used as a tray to hold a heap of dried herbs (catnip, something these particular bugbears relish), various boxes and crates of high quality dried or salted foodstuffs, leather hides in a stack, 3 barrels of ale, a tun of wine, and a small keg of oil (20 flask capacity).
If all but the shield and oil are sold, the value will be 400 gold pieces.
38 - Common Room
3 male bugbears with 2d6 each of gold and silver pieces, 7 female bugbear, and 3 young bugbears. There are piles of bedding and old garments here and there. Blackened by soot, there is a silver urn worth 75 g.p. near the fireplace, but only close examination will reveal its true value.
39 - Guard Room
Watching here are 2 male bugbear with 2d8 gold pieces each, and 3 female bugbear each with d10 gold pieces. Each has a spear in addition to normal weapons, so that they can hurl this missile and then close to fight hand-to-hand.
There are bedrolls, a bench, a long table, a water pail, and sacks of meal scattered here and there in the chamber.
Keys to the doors to 40. and 41. are on the wall opposite the stairs. Both corridors to the slave pens have meal sacks and small boxes and barrels of provisions and watered wine along their length.
40 - Slave Pen
The iron door is secured by a bar, chain, and heavy padlock (key area 39). Inside is a litter of straw, a bucket, and the following slaves:
3 kobolds (Rhark, Eak, Liksey), 1 goblin (Kloshi), 4 orcs (Parfu, Jolagh, Snak, Lash), and 2 human farmers (Gerold, Merwig).
They are chained to the wall with a common chain and a heavy padlock. All will fight against the bugbears if given weapons.
41 - Slave Pen
Another barred, chained, and padlocked iron door keeps safe the following slaves:
3 hobgoblins - Came here to conquer the Bugbears but got beat
1 (rebel) bugbear named Hrug, Bugbear Marauder - Hates the other bugbears, would help kill them but then wants to leave
1 huge human (Berserker stats) named Dogar - a seeming wildman, with mighty muscles, shaggy hair and beard, and staring eyes.
Bugbears will stay in the place until all are dead, save the chieftain, who will seek help from the minotaur at I., 45.)
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