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Elemental Practice

Dragoons who practice with the arcane elements are often called 'elementals' for short. They value the raw, destructive power of their dragons, and strive to emulate this through magic. Elementals focus on spells from the evocation and transmutation schools.
Level Feature
3rd Spellcasting, Elemental Weaponry
7th Combat Magic
10th Elemental Fury
15th Destructive Reach
18th Improved Combat Magic

Spellcasting

When you reach 3rd level, you heighten your battle ferocity with the ability to cast spells. See chapter 10 of the PHB for the general rules of spellcasting and chapter 11 of the PHB for the sorcerer spell list.   Cantrips. You learn three cantrips of your choice from the sorcerer spell list. You learn an additional sorcerer cantrip of your choice at 10th level.   Spell Slots. The Elemental Practice Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spells level or higher. You regain all expended slots when you finish a long rest.   For example, if you know the first level spell chromatic orb and have a 1st-level and 2nd-level spell slot available, you can cast chromatic orb using either slot.   Spells Known of 1st Level and Higher. You know three 1st-level sorcerer spells of your choice, two of which you must choose from the evocation and transmutation spells on the sorcerer spell list.   The Spells Known column of the Elemental Spellcasting table shows when you can learn more sorcerer spells of 1st level or higher. Each of these spells must be an evocation or transmutation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st of 2nd level.   The spells you learn at 8th, 14th, and 20th level can come from any school of magic.   Whenever you gain a level in this class, you can replace one of the sorcerer spells you know with another spell of your choice from the sorcerer spell list. The new spell must be of a level for which you have spell slots, and it must be an evocation or transmutation spell, unless you’re replacing the spell you gained at 8th, 14th, or 20th level.   Spellcasting Ability. Charisma is your spellcasting ability for your sorcerer spells, since your magic draws from the power and dominance of dragons. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.   Spell Save DC = 8 + your proficiency bonus + your Charisma modifier   Spell attack modifier = your proficiency bonus + your Charisma modifier  
Level Cantrips Spells Known 1st 2nd 3rd 4th
3rd 3 3 2 - - -
4th 3 4 3 - - -
5th 3 4 3 - - -
6th 3 4 3 - - -
7th 3 5 4 2 - -
8th 3 6 4 2 - -
9th 3 6 4 2 - -
10th 4 7 4 3 - -
11th 4 8 4 3 - -
12th 4 8 4 3 - -
13th 4 9 4 3 2 -
14th 4 10 4 3 2 -
15th 4 10 4 3 2 -
16th 4 11 4 3 3 -
17th 4 11 4 3 3 -
18th 4 11 4 3 3 -
19th 4 12 4 3 3 1
20th 4 13 4 3 3 1
 

Elemental Weaponry

At 3rd level, you can imbue your weapon with ancient dragon magic. Whenever you cast a spell of 1st level or higher, you imbue your weapon with ancient elemental power. The next time you would hit a creature with a weapon attack before the end of your next turn, that creature takes an additional 1d4 damage of your dragon's relevant damage type per level of the spell you cast.  

Combat Magic

Beginning at 7th level, when you use your action to cast a cantrip, if your dragon companion can see you, it can use its reaction to make a melee attack.  

Elemental Fury

At 10th level, whenever you or your dragon rolls damage dice of the appropriate damage type of your dragon, you can treat any 1 you roll as a 2.  

Destructive Reach

Starting at 15th level, your elemental prowess extends beyond your simple weapon strikes. Whenever you would deal your Elemental Weaponry damage to a creature, you can have up to two creatures within 10 feet of the target of the attack also take the damage.  

Improved Combat Magic

At 18th level, when you use your action to cast a spell, if your dragon companion can see you, it can use its reaction to make a melee attack.

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