Naval Commander
Your clever tactics and forceful leadership help your crew tackle any task.
Prerequisite: Charisma 13 or higher, Intimidation or Persuasion proficiency.
• If you are on board a ship, you can use the Help action to assist every ally on board that is performing a type of action specified by you, either performing a skill or making an attack.
• You can use the Help action to assist your allies defensively, granting a +2 bonus to Armor Class and a advantage on Dexterity saves until the beginning of your next turn.
Prerequisite: Charisma 13 or higher, Intimidation or Persuasion proficiency.
• If you are on board a ship, you can use the Help action to assist every ally on board that is performing a type of action specified by you, either performing a skill or making an attack.
• You can use the Help action to assist your allies defensively, granting a +2 bonus to Armor Class and a advantage on Dexterity saves until the beginning of your next turn.
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