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Plainsmen

The Plainsmen are a nomadic folk who wander the great plains of the Waymarch and and Northmarches of the Grand Duchy of Reme. These horse-riding folk are all descended from Shattered Folk tribes allowed to cross the Wizard’s Wall in the Rhemian lottery that is held every 50 years and take up their nomadic ways in the wide-open expanses of eastern Reme. Since only a tribe is allowed over the wall and it is done only twice per century, the Plainsmen tribes hold little loyalty to their lands of their ancestors on the Haunted Steppe or to the other Plainsmen tribes that occupy Reme. In truth the Plainsmen consist of a half-dozen separate tribes called the Grass Sailors, Quick Knives, Stone Faces, Thunder Riders, Stone Walkers, and Beast Takers, respectively. There are some familial relations and loose alliances and rivalries between the tribes, but nothing so strong as to cause them to unite as a single people — an outcome carefully arranged by Reme who did not wish to see the rise of a powerful and united rival people within its midst. Despite being superb horsemen and virtually unmatched light cavalry, the Plainsmen are also great traders, able to carry the goods of distant Reme much more quickly than traditional caravans, if in smaller quantities.   As descendants of the Shattered Folk tribes, the Plainsmen share the same skin tones ranging from a burnt sienna to mahogany and have almost universally straight, black hair — usually worn long — that tends to gray early. Beards and excessive body hair are rare among these folk, and their tendency to long limbs and lean muscle have caused many folk of the city to remark at their physical beauty as a people. Eyes are almost always black or deep brown, and their typical garb is finely crafted leather or hide garments often decorated with feathers or tribal tokens. Tattoos are normal though not as frequently seen as among the Erskaelosi.  

Masculine Names

Namida, Hesutu, Kwahu, Alahmoot, Istaqa, Hemene, Honon, Nakos, Tangakwunu, Wilu  

Feminine Names

Shadi, Kwanita, Macawi, Tuwa, Yazhi, Shimasani, Wenonah, Kaliska, Weeko, Nidawi  

Plainsmen Stats

Striders of vast plains are used to self-reliance. Accustomed with discomforts of constant travel, they hardly ever complain and do not show weakness.
Languages: Plainsmen can read, speak and write Kirkut
Ability Score Increase - Your Constitution score increases by 1.
Eagle eye - You have advantage on Perception checks to spot distant objects.
Caravaneer - You are considered proficient with Animal Handling when dealing with pack animals (horses, oxen, donkeys etc..), and are proficient in land vehicles
Languages spoken

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