BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Rider Practice

The bond between a dragoon and their dragon is strong, but those of the Rider Practice take that even further beyond. They seek to live and to die beside their dragon, a sentiment shared by the dragon itself. While not all riders mount their dragons, those who don't are rare. Those of the Rider Practice fight in tandem with their dragon, and win in tandem with them.
Level Feature
3rd Dragon's Claw, Dragon's Eye
7th Dragon's Scale
10th Dragon's Wing
15th Dragon's Fang
18th Dragon's Presence

Dragon's Claw

Starting at 3rd level, you and your dragon are able to coordinate to disorientate your enemies. When both you and your dragon are within 5 feet of a hostile creature, the creature has disadvantage on any attack roll that doesn't target you or your dragon.   Additionally, when a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to attempt to grapple the target.  

Dragon's Eye

At 3rd level, you and your dragon's keen understanding of each other allows you to better act in battle. When you and your dragon roll initiative, your dragon can change initiative to match your own.   Additionally, if you can see your dragon, creatures that it can see don't gain advantage on attack rolls against you as a result of being hidden from you.  

Dragon's Scale

Starting at 7th level, if your dragon is within 5 feet of you, it can protect you from a creature it can see as an action. Until the start of the dragon's next turn, the creature's attack rolls against you have disadvantage. If your dragon isn't within 5 feet of you, the effect ends.   Additionally, you can use an action to stabilize your dragon, without needing to make a Wisdom (Medicine) check. When stabilized this way, your dragon will regain 1 hit point after 1d4 minutes instead of 1d4 hours.  

Dragon's Wing

Starting at 10th level, you and your dragon rule the sky. Mounting and dismounting your dragon only costs 5 feet of movement instead of half your speed, you have advantage on saving throws made to avoid falling off your dragon, and neither you or your dragon take falling damage if you fall 20 feet or less.   Additionally, your dragon can fly up to 20 feet in a straight line upward as an action. This movement doesn't provoke opportunity attacks.  

Dragon's Fang

Starting at 15th level, you and your dragon are able to tear through your enemies. If your dragon moves at least 20 feet straight toward a creature and then hits it with a bite attack in the same turn, the target takes an extra 2d10 piercing damage.   Additionally, your dragon can use an action to rampage and make a claw attack against any number of creatures within 5 feet of it, with a separate attack roll for each target. If you're within 5 feet of your dragon when they rampage, you can use your reaction to make a melee weapon attack against each creature within your reach that was attacked by your dragon during their rampage. Your dragon can't rampage again until you finish a short or long rest.  

Dragon's Presence

Starting at 18th level, the range of Titanic Roar is increased to 40 feet, creatures that are frightened of your dragon are restrained until the condition ends.

Comments

Please Login in order to comment!