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Submarine Skirmish

You can flip, twist, and turn in deadly and dangerous attacks in the water.
Prerequisites: A swim speed.
• If you dash when swimming, your swim speed is increased by 10 feet until the end of your turn.
• If you use the disengage action while swimming, you may take a single melee attack before beginning your movement.
• If you move at least 10 feet before making an attack, you gain advantage on one attack you make during or after that movement.

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