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Sparé Dagódas

There is only one woman in the company of The Stalwart Shield, and that is Sparé.   "Sparé," Art Dagesti says with a grin. "I know a lotta people in this world, and I know no one I cen trust more tha' her. She's healed our group a'ay from certain death more times than I got coins in ma purse, and I got lots a those!" The Essic man laughs a long hearty chuckle before continuing, "The head under that shaved head has got a smarts that you only get fra books and a love you only get fra ya own mother."

Physical Description

General Physical Condition

Sparé is very powerful and physically fit, nearly the equal of Varen Lógras in terms of physical force. She isn't horribly agile, but she isn't a klutz either.

Facial Features

Of particular note is that her hair is clearly shaven by her own self, leaving some parts a little uneven in the process.

Identifying Characteristics

She has scars resembling Old Gratic runes carved into her cheek, as she has attempted to make the powers the runes give her permanent to no effect.

Special abilities

Her knowledge of runes has given her magical abilities resembling the divine power of priests.

Apparel & Accessories

When she isn't wearing her armour, she wears a dark brown tunic and black trousers, along with the brown cloak with the shield symbol of the Stalwart Shield.

Specialized Equipment

She commonly wears a set of scale mail and wields a mace and a small buckler shield in battle when her runic powers are not enough to defeat enemies.

Mental characteristics

Personal history

Sparé grew up in one of the small wooded areas of the Deranti Forest. Her village, Rótun, is located near a large chasm which was sacred in the pre-Empire times. As she got older, she wanted to learn more about the strange runes and symbols carved on the chasm walls, despite her town's fear of the creatures and monsters that would occasionally come out of the ravine.   Her interest in those runes led her to old archives in the capital once she was old enough to travel on her own. There, she found a few old texts and from there, was able to put together an understanding of Old Gratic runes. Within a short period of time, she knew enough to write her own and returned to the chasm of her youth   This unlocked the power of the runes, releasing magics that had slept dormant in the stone for half a century. She learned to harness that power and returned to the capital, seeking fortune and glory. She fell in with Art Dagesti and the other members of the Stalwart Shield. She's been travelling with them ever since.

Intellectual Characteristics

Sparé has a very powerful intellect, as shown by her cracking the code of the Old Gratic runes. This allows her to puzzle out motivations and emotions with an equally powerful speed.

Taboos

She has a fear of rats and spiders and anything else that scuttles across the ground.

Personality Characteristics

Motivation

Sparé never had a family because of her work with the Stalwart Shield, so the mercenary company has become her family. She will defend them and aid them to the best of her ability, especially as they've saved each other from certain death more times than they can count.

Savvies & Ineptitudes

Naturally, her knowledge of runes is nearly endless, and she can even invent new runes when the need arises. Due to the religious nature of these runes, she also has insight into the complexities of religious practices.   As the group's main healer, she has become very skilled with the application of healing salves and herbs and the bandaging of wounds.

Likes & Dislikes

She enjoys the company of her fellow members of the Stalwart Shield.   She still has an avid curiosity and she greatly enjoys having it pay off.   Dark dungeons and smelly basements remind her of the darkness of the chasm of her youth, so she tends to avoid them if she can help them.

Virtues & Personality perks

Sparé has many virtues that she aspires to:
  • A curiosity and zest for life that feels infectious; and
  • A no-nonsense manner when she needs to have it, but she isn't beholden to it.

Vices & Personality flaws

While she is commonly a solidly good person, she has a few weak points:
  • Her fear of dark places and skittering creatures makes it difficult for the company to fulfill certain contracts; and
  • A very bookish childhood means that social interaction isn't easy for her.

Hygiene

She isn't always the cleanest, but she is the most interested in keeping hair short or at least not unruly.

Social

Contacts & Relations

The Stalwart Shield has connections and relationships with many other mercenary companies and a long-standing relationship with the Imperial Council.

Family Ties

Sparé hasn't seen her family in a very long time, and she doesn't have a lot of need to go and see them oddly.

Religious Views

Sparé understands that her powers as a runekeeper are from a divine source, so she has made a significant study of religious texts in an attempt to discover the true source of her power. She worships the Four in the meantime, as many Gratic people do.

Social Aptitude

She isn't incredibly socially inclined, but she does what she can when she is in those sorts of circumstances. She has a odd lack of self-worth, perhaps even self-loathing. She has good manners.

Hobbies & Pets

When she is not on assignment with the Stalwart Shield, she is helping Art with finding new contacts, using her keen eye for interested parties aim Art in the right direction.

Speech

She has a high and slightly squeaky voice, rusty from long disuse.

Wealth & Financial state

Sparé did not grow up wanting for too much, but she has come into even more money now that she has gotten the incredible gains brought in by the Stalwart Shield. She has much of it stored in various banks and caches in various towns in The Gratic Empire, but she has plans for building a nice library or school for other hoping to learn the runic powers that she has.
Species
Ethnicity
Year of Birth
1988 CE
Birthplace
Rótun
Children
Gender
Female
Eyes
Bright green.
Hair
Shaved short and blond.
Height
5' 4" (5 and a half handspans).
Weight
128 lbs. (387 IS's)
Aligned Organization
Known Languages
She speaks Common Gratic but can read Old Gratic after a fashion.
Art Credit: emperorcharlesii (me!)

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Sparé Dagódas

A runepriest in the hire of the Stalwart Shield.


Level 5 Human (Gratic) RunepriestXP: 400
Initiative: +2
Hit Points: 52Bloodied: 26Healing Surges: 1Surge Value: 13
Armour Class
Reflex
Fortitude
Will
21
15
17
19
Speed: 5
Action Points: 1
Powers:
Standard ActionsMinor ActionsTriggered Actions
Mace (at-will, melee basic): +8 vs. AC; d8 +4 damage.Rune of Mending (2/encounter) (runic): Close burst 5. Target you or one ally in burst. That target can spend a healing surge. Rune of Destruction: You and each ally in burst get +2 to damage rolls until the end of your next turn. Rune of Protection: You and each ally in burst get +1 to all defences until the end of your next turn.Rune Master (at-will): Trigger: Sparé enters a rune state from one of her powers with the (runic) keyword. Effect: Until she leaves that rune state, she gains a benefit related to it. Rune of Destruction: Allies get +1 bonus to attack rolls against enemies adjacent to Sparé. Rune of Protection: Adjacent allies gain resist 2 to all damage.
Word of Exchange (at-will) (runic): +8 vs. AC; d8 +4 damage. Rune of Destruction: Before the end of Sparé’s next turn, the next attack against the target from one of her allies does +3 damage and the attacking ally gains 3 temp. HP. Rune of Protection: The target also takes a -2 to all defences until the end of Sparé’s next turn, and the next ally to hit the target gets a +3 to AC until the end of her next turn.Icon of Victory (daily): Close burst 1; Sparé and all allies in burst gain +2 to attack rolls while within the zone until the end of Sparé’s next turn. As a minor action, Sparé can make the zone persist another turn.Runic Artistry: Defiant Word (at-will): Trigger: an enemy misses Sparé with an attack. Effect: Sparé gets a +3 bonus to damage rolls until the end of her next turn.
Word of Shielding (at-will) (runic): +8 vs. AC; d8 +4 damage. Rune of Destruction: The next time the target hits or misses Sparé or an adjacent ally before the end of her next turn, the target takes 2 damage unless it is attacking a target that marked it. Rune of Protection: The next time the target hits or misses Sparé or an adjacent ally before the end of her next turn, the target of that attack gets 2 temp. HP.
Symbol of Wrath Reversed (encounter) (runic): +8 vs. AC; d8 +4 damage. Rune of Destruction: The target’s first attack during its next turn provokes an opportunity attack from Sparé or one of her allies. Rune of Protection: If the target makes any attacks during its next turn, Sparé and all allies within 3 squares of the target regain 2 HP.
Rune of the Ember of Wrath (daily): 1 or 2 targets; melee; +8 vs. AC; d8 +4 fire damage. Miss: half damage. Any targets take ongoing 5 fire damage and if the target is hit by a ranged or area attack it takes 5 fire damage (save ends both).
Second Wind (encounter): Sparé can spend her healing surge and gets +1 to all defences until the end of her next turn.
Light Shield of Protection (daily): Sparé and an adjacent ally gain resist 10 to all damage until the end of her next turn.
Alignment: Lawful NeutralLanguages: Common Gratic, Old Gratic (written only)
Skills: Religion +8, Heal +10, Insight +10
Strength
Constitution
Dexterity
Intelligence
Wisdom
Charisma
17 (+5)
14 (+4)
10 (+2)
12 (+3)
16 (+5)
11 (+2)
Special/Equipment: scale armour, (heroic) light shield of protection, mace, “business cards” for the Stalwart Shield, 25 gp.Tactics: In combat, Sparé will wade into the melee, trusting her shield and her armour to keep her safe from harm. If an enemy is adjacent to one of her allies, she will use symbol of wrath reversed and/or icon of victory to make use of those powers. When next to two or more enemies, she’ll use rune of the ember of wrath to set them alight. Rune of mending will be used if one of her allies or her own self becomes bloodied. Once she has used up her encounter powers and daily powers or if they do not apply, she will use her at-will powers. If she has not been healed yet and she becomes bloodied, she will use her second wind and then use an action point to attack that same round.

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