Session 8: The Grand Escape Report
General Summary
-Combat
-Bug gets banished for a few moments by blood cleric
-We go back to sigil
-discusses what happens, gives us money (50pp , 50gp , 500sp)
-need locate The Planetary in the mad house
-Fae party Summer to Autumn
-Mad House needs the "Heart of the House" to control the houses ability
-Abyss , Plane of Fire, Material Plane, City in Astral Sea (Rock of Bral)
-Selene makes another deal with demon
-Ring of Holding
-Symbol of the Abyss is shown by a Dubous
-We enter the mad house
-Bug gets banished for a few moments by blood cleric
-We go back to sigil
-discusses what happens, gives us money (50pp , 50gp , 500sp)
-need locate The Planetary in the mad house
-Fae party Summer to Autumn
-Mad House needs the "Heart of the House" to control the houses ability
-Abyss , Plane of Fire, Material Plane, City in Astral Sea (Rock of Bral)
-Selene makes another deal with demon
-Ring of Holding
-Symbol of the Abyss is shown by a Dubous
-We enter the mad house
Cepha'Lopo
Chaotic Neutral Gnome Ceremorph (Wildspace Mercenary)
Wizard 7
Artificer 3
Wizard 7
Artificer 3
59 / 59 HP
STR
9
9
DEX
14
14
CON
12
12
INT
18
18
WIS
14
14
CHA
8
8
Selene
Chaotic Good Water Genasi (Hermit)
Sorcerer 10
Sorcerer 10
82 / 82 HP
STR
10
10
DEX
16
16
CON
18
18
INT
12
12
WIS
14
14
CHA
20
20
Evie
Neutural Good Yuan-Ti and Fairy (Amnesiac)
Monk 7
Warlock 3
Monk 7
Warlock 3
99 / 99 HP
STR
6
6
DEX
20
20
CON
18
18
INT
8
8
WIS
18
18
CHA
14
14
Bug
Lawful Neutral Thri-kreen (Far Traveler)
Ranger 10
Ranger 10
94 / 94 HP
STR
18
18
DEX
13
13
CON
16
16
INT
7
7
WIS
16
16
CHA
13
13
Report Date
18 Jul 2023
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