Homebrew Status Changes
Burn (all) - While burned, removed 2 successes from the Damage Pool Rolls for all Physical Moves.
Burn 2 - Deals 2 Non-Lethal damage at the end of each round.
Burn 3 - Deals 3 Non-Lethal damage at the end of each round.
Frozen Solid - Replaced with Frostbite.
Frostbite: Inflicts 1 Non-Lethal damage at the end of each Round, and removes 2 successes from the Damage Pool Rolls for all Special Moves. Ice-Type Pokémon and those with the Abilities Magma Armor or Flame Body are immune.
Resist: Can not be Resisted.
Duration: Lasts until treated. Outside of battle, it can be treated with heat.
Frostbite II: Inflict 2 points of lethal damage at the end of each round. Fire and Ice-type Pokemon are immune. Inflicted if the Pokemon already suffers Frostbite I and is hit by an ice type move that can freeze, or spends a prolonged time in a cold environment while already suffering from Frostbite I.
Resist: If a Pokemon knows a move that engulfs them in fire, such as Flare Blitz or Flame Wheel, they can use it to reduce the status to Frostbite I.
Duration: Until the Pokemon finds a way to warm itself.
Frostbite III: Inflict 3 points of lethal damage at the end of each round. Fire and Ice-type Pokemon are immune. Inflicted if the Pokemon already suffers Frostbite II and is hit by an ice type move that can freeze, or spends a prolonged time in a cold environment while already suffering from Frostbite II.
Resist: If a Pokemon knows a move that engulfs them in fire, such as Flare Blitz or Flame Wheel, they can use it to reduce the status to Frostbite II.
Duration: Until the Pokemon finds a way to warm itself.
Drowsy - While Drowsy, Roll a Chance 3 Die at the start of the subject’s turn. On 1 Success, your Pokémon is unable to act that Round.
Resist: If in battle or under stress, roll Insight at the beginning of the round to rouse it. It will shake off the drowsiness after scoring 3 collective successes.
Duration: 5 minutes.
Badly Poisoned - Deal 1 Non-Lethal damage at the end of the Round. This damage increases by 1 every round with a maximum of 5. This damage is reset upon switching out. It also deals 1 damage per in-game hour outside of combat.
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