Frontier 'Education'
A hard, and learning filled life in Frontier Space, a feral world, or some other place outside the developed galaxy. Frontier living tends to breed strong, capable self-sufficient individuals with broad skillsets. People who have grown up on the frontier tend to make for excellent scouts, surveyors, colonists and outlaws, but struggle with life in the developed world.
Increase one skill already possessed by one level.
Gain Jack-of-all-Trades at level 1. If Graduating with honors, advance this skill to level 2.
If graduating with Honors gain Leadership 1 and increase any other skill gained at level 0 to level 1.
Increase END by +1, and decrease EDU by -D3.
Character ages an additional 2D3 years.
DM -1 to enter any other Career
DM -1 to all Commission and Advancement rolls
Skills
Gain all of the Following: Animals 0, Athletics 0, Drive 0, Gun Combat 0, Mechanic 0, Medic 0, Navigation 0, Recon 0, Profession 0, Seafarer 0, Survival 1.Graduation Benefits
Increase one skill already gained at level 0 to level 1.Increase one skill already possessed by one level.
Gain Jack-of-all-Trades at level 1. If Graduating with honors, advance this skill to level 2.
If graduating with Honors gain Leadership 1 and increase any other skill gained at level 0 to level 1.
Increase END by +1, and decrease EDU by -D3.
Character ages an additional 2D3 years.
Qualification
DM +1 to enter the following careers; Surveyor, Rogue, Citizen (Colonist), Citizen (Rural)DM -1 to enter any other Career
DM -1 to all Commission and Advancement rolls
Entry: Automatic if Homeworld TL 8-. Otherwise END 8+
Can only be taken in the first term.
Graduation: INT 8+. DM+1 if END 8+.
Honors Graduation: If 12+ is rolled on the previous.
Can only be taken in the first term.
Graduation: INT 8+. DM+1 if END 8+.
Honors Graduation: If 12+ is rolled on the previous.
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