Moods

A mood of heroism, of greatness and grandeur, should suffuse your games, for a Scion cannot help but be great in some manner, and inevitably find herself venerated by culture. Every myth cycle is, at the heart, a story told by real humans to inspire, caution, and explain the way we think and believe. At the core of those myth cycles are the heroes, the figures whose virtues and flaws are larger than life.

Reverence is also a critical mood, because these are (or at least were) real faiths we’re talking about, even if it’s in a fictional environment. Between the heaving of cars at one’s foes and the visceral thrill of immortals making love, there is gravitas and seriousness, for myths are a people’s way of knowing themselves and who they are. Reverence for the grandeur and passion of these stories is critical. Not passion in the sense of “slaking one’s lusts,” but passion in the sense of a mythic heart and intense feeling. No Scion is a wallflower; even the ones who disappear from The World do so with great pathos and tinged sadness.

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