Range Modifiers
Scion combat is a dynamic affair where heroes duel while racing across rooftops, leap from top to top of speeding cars on rain-slick streets, or rampage up and down the stairs and throughout the opulent halls of penthouses. Taking cover from snipers, advancing on fleeing foes, and riding down terrified enemies atop speeding motorcycles are all possible in the Storypath system.
The Storypath system uses an abstract positioning system to represent the general distance between combatants. Keeping track of exact distances isn’t as important as looking at the general spatial relationship. There are several ranges that two characters can potentially occupy in relation to one another:
When a character is at close range, he is in an opponent’s face, close enough to easily attack with a hand-to-hand weapon such as a knife or his fists.
When a character is at short range, he’s outside of the immediate reach of an opponent wielding a hand-to-hand weapon, but close enough that the opponent could reach him with a quick dash.
A character at medium range is a fair distance away from an opponent, the favored range of throwing weapons or handguns.
A character at long range is very far away from his opponent, probably in a different Field. Combat at this range can only occur through powerful rifles or bows, and thus is a great range for snipers.
Finally, extreme range is one where opponents are distant specks. Communication at or beyond this range is generally impossible without magic or equipment (a cell phone will do), as is combat without the aid of extremely powerful rifle scopes. All range bands beyond long range are considered extreme range, though a character might potentially be several extreme range bands away from another character across several contiguous Fields or one extremely large one. When you can make an attack at all, and you usually can’t, you’re doing it through the power of raw mathematics.
Ranged weapons change their Attributes depending on what range you’re at:
Close: Might — at this range you are fighting for control over your ranged weapon, though if you can bring it to bear, you may still harm your opponent.
Short: Might or Dexterity
Medium: Dexterity or Cunning
Long: Cunning
Extreme: Intellect
Firing Out of Range: Sometimes you need to shoot an opponent who is just too far away. For each range band beyond the maximum range of the weapon, add +2 Difficulty to the roll.
The Storypath system uses an abstract positioning system to represent the general distance between combatants. Keeping track of exact distances isn’t as important as looking at the general spatial relationship. There are several ranges that two characters can potentially occupy in relation to one another:
When a character is at close range, he is in an opponent’s face, close enough to easily attack with a hand-to-hand weapon such as a knife or his fists.
When a character is at short range, he’s outside of the immediate reach of an opponent wielding a hand-to-hand weapon, but close enough that the opponent could reach him with a quick dash.
A character at medium range is a fair distance away from an opponent, the favored range of throwing weapons or handguns.
A character at long range is very far away from his opponent, probably in a different Field. Combat at this range can only occur through powerful rifles or bows, and thus is a great range for snipers.
Finally, extreme range is one where opponents are distant specks. Communication at or beyond this range is generally impossible without magic or equipment (a cell phone will do), as is combat without the aid of extremely powerful rifle scopes. All range bands beyond long range are considered extreme range, though a character might potentially be several extreme range bands away from another character across several contiguous Fields or one extremely large one. When you can make an attack at all, and you usually can’t, you’re doing it through the power of raw mathematics.
Ranged weapons change their Attributes depending on what range you’re at:
Close: Might — at this range you are fighting for control over your ranged weapon, though if you can bring it to bear, you may still harm your opponent.
Short: Might or Dexterity
Medium: Dexterity or Cunning
Long: Cunning
Extreme: Intellect
Firing Out of Range: Sometimes you need to shoot an opponent who is just too far away. For each range band beyond the maximum range of the weapon, add +2 Difficulty to the roll.
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