Scale: Combat
Most combatants are similar in power and ability, but when the sides are uneven, Scale comes into play. For the most part, Scale works the same for combat as it does in the other parts of the game. Scale Enhancement bonuses are additional successes on a character’s roll, including for Defense. If the character is an Antagonist and they would have some form of defensive Scale, add half the dramatic bonus to her Defense.
Example: Sigrun picks a fight with Hogzilla, a nemean boar and a powerful titanspawn. Sigrun and Hogzilla have similar stats (remarkably enough) but Hogzilla gains an Enhancement bonus of 2 successes to most Physical actions and +1 to its Defense, due to its superior Scale rating. However, if Sigrun gets into a fight with Boyd, a fellow Scion, then Sigrun will gain 2 additional successes to all actions, since she is a superior type of combatant.
DAMAGE AND SCALE
In addition to the Enhancement bonus, characters of a higher Scale rating can use their impressive power to deal additional damage. A character with a higher Scale rating may purchase the Inflict Damage Stunt an additional time for each Scale rank they have above their opponent. Storyguides, be sparing when hitting a PC and use the extra successes as much as possible — the blow should hurt, but it’s more dramatic to break some ribs and send the character flying a few range bands over and into an inconveniently-placed car than putting the antagonist’s fist through the PC’s torso. Unless they can heal that because they’re related to Antaeus or something. It happens.
Scion: Hero will contain additional rules for accessing Scale other than high-powered equipment, but Storyguides, don’t actually forget about the high-powered equipment. A cannon or a speeding car both have Scale, and they’ll squish a lot of opposition. When facing opponents (including objects such as vehicles) of a greater Scale, a character can only deal damage to a target no greater than two Scale above her. For example: a satyr (Scale 0, human-sized) with a sword can eventually slice her way through an armored car (Scale 2), but cannot slash a skyscraper (Scale 5) in half. In the case where there is a clash between individuals of differing Scale, the entity with two or more Scale above the other dictates the results of the conflict.
Example: Sigrun picks a fight with Hogzilla, a nemean boar and a powerful titanspawn. Sigrun and Hogzilla have similar stats (remarkably enough) but Hogzilla gains an Enhancement bonus of 2 successes to most Physical actions and +1 to its Defense, due to its superior Scale rating. However, if Sigrun gets into a fight with Boyd, a fellow Scion, then Sigrun will gain 2 additional successes to all actions, since she is a superior type of combatant.
DAMAGE AND SCALE
In addition to the Enhancement bonus, characters of a higher Scale rating can use their impressive power to deal additional damage. A character with a higher Scale rating may purchase the Inflict Damage Stunt an additional time for each Scale rank they have above their opponent. Storyguides, be sparing when hitting a PC and use the extra successes as much as possible — the blow should hurt, but it’s more dramatic to break some ribs and send the character flying a few range bands over and into an inconveniently-placed car than putting the antagonist’s fist through the PC’s torso. Unless they can heal that because they’re related to Antaeus or something. It happens.
Scion: Hero will contain additional rules for accessing Scale other than high-powered equipment, but Storyguides, don’t actually forget about the high-powered equipment. A cannon or a speeding car both have Scale, and they’ll squish a lot of opposition. When facing opponents (including objects such as vehicles) of a greater Scale, a character can only deal damage to a target no greater than two Scale above her. For example: a satyr (Scale 0, human-sized) with a sword can eventually slice her way through an armored car (Scale 2), but cannot slash a skyscraper (Scale 5) in half. In the case where there is a clash between individuals of differing Scale, the entity with two or more Scale above the other dictates the results of the conflict.
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