Surprise Attacks
When you want to sucker-punch an enemy (as opposed to Ambush) and maximize the element of surprise, you must roll for it. Against a single target, roll Subterfuge + Dexterity or Intellect vs. a difficulty half the target’s Composure (rounded down). Ties favor the player character. Against a group, roll against the highest rating among the group of enemies. Bandmates generally should not be surprise attacking each other, but in the event of intra-band strife, the roll is the same, with ties favoring the defender.
On a success, the sucker-punching character or characters have a full round to act against their opponents before initiative is rolled as normal and the enemies join the fight. Stealth cannot be reestablished in a fight without the aid of Knacks or Boons.
On a success, the sucker-punching character or characters have a full round to act against their opponents before initiative is rolled as normal and the enemies join the fight. Stealth cannot be reestablished in a fight without the aid of Knacks or Boons.
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