Half-Orc

Before the Orcish rebellion, Orcs, and humans lived together. Living in close proximity, it wasn't long before Half-Orcs came into being. The Half-Orcs did not have the same impulses as the Orcs, they were not fully under the sway of one of Xar's gods. And so they stayed behind in the Empire.  

Scarred and Strong

Half-orcs’ grayish pigmentation, sloping foreheads, jutting jaws, prominent teeth, and towering builds make their orcish heritage plain for all to see. Half-orcs⁠ stand between 6 and 7 feet tall and usually weigh between 180 and 250 pounds.   Half-Orcs are often treated poorly, especially with the Orcith continuing to believe that they have a connection with the Orcs that betrayed the Empire. However, since the war with the Sudaga, the discrimination against them has slowly been on the decline as others realize that they were never the real enemy. While the Orcith remain an issue, the other Paladin orders are taking greater strides to keep them in check.  

Tribes and Slums

Many Half-Orcs live in human cities and towns, often in their own communities and slums. However, in recent years, they have been building their own communities and tribes on the plains.  

Half-Orc Names

Half-Orcs usually have names appropriate to the culture in which they were raised. A half-orc⁠ who wants to fit in among Humans might trade an orc name for a human name. Some half-orcs⁠ with Human Names decide to adopt a guttural orc name because they think it makes them more intimidating.   Male Orc Names: Dench, Feng, Gell, Henk, Holg, Imsh, Keth, Krusk, Mhurren, Ront, Shump, Thokk   Female Orc Names: Baggi, Emen, Engong, Kansif, Myev, Neega, Ovak, Ownka, Shautha, Sutha, Vola, Volen, Yevelda  

Half-Orc Traits

Your half-orc character has certain Traits deriving from your orc ancestry.   Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.   Age. Half-Orcs mature a little faster than Humans, reaching adulthood⁠ around age 14. They age noticeably faster and rarely live longer than 75 years.   Size. Half-Orcs are somewhat larger and bulkier than Humans, and they range from 5 to well over 6 feet tall. Your size is Medium.   Speed. Your base walking speed is 30 feet.   Darkvision. Thanks to your orc blood, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in darkness⁠, only Shades of Gray.   Menacing. You gain proficiency in the Intimidation skill.   Relentless⁠ Endurance. When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a Long Rest.   Savage Attacks. When you score a critical hit with a melee weapon Attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.   Languages. You can speak, read, and write Common and Orc. Orc⁠ is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.   Grudging Acceptance Each half-orc finds a way to gain acceptance from those who hate orcs. Some are reserved, trying not to draw attention to themselves. A few demonstrate piety and good-heartedness as publicly as they can (whether or not such demonstrations are genuine). And some simply try to be so tough that others just avoid them.   Variation. Not all Half-Orcs are the same, many raised in very different communities or slums among other races. You can replace Darkvision or Relentless Endurance for a Feat of your choice.
Party limit: no limit   Ability Score Increase: +2 STR, +1 CON