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Chaos Worldsoul (Muspelheim)

This becomes your mandatory vocation you choose during character creation and begins with one point. Your score with this Vocation determines your Tier level and capabilities. You have the abilities of your tier and those lower than it.
Tier 1:   Battle Ready - +1 when determining initiative. This does not add a point to you reflex skill, but is rather a subjective bonus.   Tier 2:   Vengeful Strike - Before any action on your turn or in response to being injured, you may become Enraged until the end of combat.   Tier 3:   Feed the Flame - Every injury you receive causes you to grow in size and power. You gain additional d6’s to your combat roll equal to half your current dice penalty rounded down. For example if you have a -4 dice penalty, you would get 2 of those dice back from this ability. If you were to increase your dice penalty by 3 to -7 you would then get 3 of those dice back. You do not get dice back from penalties from non injuries like staggered or combat modifiers.   Tier 4:   Burning Fury - Once per combat encounter, you may choose to grant yourself advantage on your next combat roll.
[STR or REF or SPR] based
Combat Applicable Skills:   First Strike - Applicable when you are the first in initiative order   Counter Strike - Applicable when you are attacking a target after that same target also attacked you this combat round   Grapple - Grapple your opponent

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