Devouring Worldsoul (Jotunheim)
This becomes your mandatory vocation you choose during character creation and begins with one point. Your score with this Vocation determines your Tier level and capabilities.
Tier 1: Feed the Hunger – When you kill or knock an enemy unconscious, you may choose to drain it of it’s worldsoul, providing it has one. This will kill the target. When you do, you temporarily gain 1 extra point in Strength, even if it exceeds the limit. You may spend this point to reduce the Injury penalty you currently have by 1. This does not heal your health points. If you do not spend this point, it lasts until the end of combat or until you fall unconscious. Tier 2: Feed the Hunger II– When you kill or knock an enemy unconscious, you may choose to drain it of it’s worldsoul, providing it has one. This will kill the target. When you do, you temporarily gain 1 extra point in Strength, even if it exceeds the limit and become Invulnerable - X with X equaling your Worldsoul score. You may spend this point to reduce the level of any injury you currently have by 1. You may spend this point to reduce the Injury penalty you currently have by 1. This does not heal your health points. You can not gain more than 2 armor levels with this ability. You do not take penalties from armor gained this way. Tier 3: Feed the Hunger III– When you kill or knock an enemy unconscious, you may choose to drain it of it’s worldsoul, providing it has one. This will kill the target. When you do, you temporarily gain 1 extra point in Strength, even if it exceeds the limit and become Invulnerable - X with X equaling your Worldsoul score. You may spend this point to reduce the level of any injury you currently have by 2. If you do not spend this point, it lasts until the end of combat or until you fall unconscious. You can not gain more than 3 armor levels with this ability. You do not take penalties from armor gained this way. Tier 4: Feed the Hunger IV– When you knock an enemy unconscious, you may choose to drain it of it’s worldsoul, providing it has one. When you do, you temporarily gain 2 extra points in Strength, even if it exceeds the limit and become Invulnerable where X = 5. You may spend these points to reduce the level of any injury you currently have by 2 each. If you do not spend these points, it lasts until the end of combat or until you fall unconscious. You may choose to spend one point and keep the other. You can not gain more than 5 armor levels with this ability. You do not take penalties from armor gained this way.
Tier 1: Feed the Hunger – When you kill or knock an enemy unconscious, you may choose to drain it of it’s worldsoul, providing it has one. This will kill the target. When you do, you temporarily gain 1 extra point in Strength, even if it exceeds the limit. You may spend this point to reduce the Injury penalty you currently have by 1. This does not heal your health points. If you do not spend this point, it lasts until the end of combat or until you fall unconscious. Tier 2: Feed the Hunger II– When you kill or knock an enemy unconscious, you may choose to drain it of it’s worldsoul, providing it has one. This will kill the target. When you do, you temporarily gain 1 extra point in Strength, even if it exceeds the limit and become Invulnerable - X with X equaling your Worldsoul score. You may spend this point to reduce the level of any injury you currently have by 1. You may spend this point to reduce the Injury penalty you currently have by 1. This does not heal your health points. You can not gain more than 2 armor levels with this ability. You do not take penalties from armor gained this way. Tier 3: Feed the Hunger III– When you kill or knock an enemy unconscious, you may choose to drain it of it’s worldsoul, providing it has one. This will kill the target. When you do, you temporarily gain 1 extra point in Strength, even if it exceeds the limit and become Invulnerable - X with X equaling your Worldsoul score. You may spend this point to reduce the level of any injury you currently have by 2. If you do not spend this point, it lasts until the end of combat or until you fall unconscious. You can not gain more than 3 armor levels with this ability. You do not take penalties from armor gained this way. Tier 4: Feed the Hunger IV– When you knock an enemy unconscious, you may choose to drain it of it’s worldsoul, providing it has one. When you do, you temporarily gain 2 extra points in Strength, even if it exceeds the limit and become Invulnerable where X = 5. You may spend these points to reduce the level of any injury you currently have by 2 each. If you do not spend these points, it lasts until the end of combat or until you fall unconscious. You may choose to spend one point and keep the other. You can not gain more than 5 armor levels with this ability. You do not take penalties from armor gained this way.
Combat Applicable Skills:
Unarmed - You are adept using your natural weapons of claws and serated teeth for devouring opponents.
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