Forge Worldsoul (Nidavellir)
This becomes your mandatory vocation you choose during character creation and begins with one point. Your score with this Vocation determines your Tier level and capabilities. You have the abilities of your tier and those lower than it.
Tier 1: Deep Connection - Your Heartcraft adds +1d6 to any roll made using it. When making a skill check with a heartcraft tool, roll an additional d6 and add the result. For weapon heartcrafts add +1d6 to your combat roll. If your Heartcraft is armor, it adds 1 additional armor level instead, but does not incur any penalties form that additional level. This bonus die or level can not be decreased. Injury penalties can not reduce this and armor levels from this ability immediately reset. Tier 2: Personal Quality - Your connection with your Heartcraft grows deeper. This item can not be disarmed during combat. If you and your item get separated you may choose to summon it back to your hand at any time from any distance. Add your crafting bonus to any damage done by this weapon. You may also discuss with the narrator a special quality to bestow upon your item to give a bonus or ability to it. Tier 3: Supercharge - Once per combat encounter, you may choose to release the worldsoul energy in yourself and your Heartcraft to make a special combat roll. For this combat roll, ignore all penalties to your dice pool, multiply your Heartcrafts weapon proficiency by x2, and gain adavantage. Tier 4: Deeper Connection - Your Heartcraft adds +2d6 to any roll made with it. When making a skill check with a heartcraft tool, roll an additional d6 and add the result. For weapon heartcrafts add +1d6 to your combat roll. If your Heartcraft is armor, it adds 2 additional armor levels instead, but does not incur any penalties from that additional level. You can not exceed 5 armor levels. This bonus die or level does not decrease. Injury penalties can not reduce this and armor points from this ability immediately reset.
Tier 1: Deep Connection - Your Heartcraft adds +1d6 to any roll made using it. When making a skill check with a heartcraft tool, roll an additional d6 and add the result. For weapon heartcrafts add +1d6 to your combat roll. If your Heartcraft is armor, it adds 1 additional armor level instead, but does not incur any penalties form that additional level. This bonus die or level can not be decreased. Injury penalties can not reduce this and armor levels from this ability immediately reset. Tier 2: Personal Quality - Your connection with your Heartcraft grows deeper. This item can not be disarmed during combat. If you and your item get separated you may choose to summon it back to your hand at any time from any distance. Add your crafting bonus to any damage done by this weapon. You may also discuss with the narrator a special quality to bestow upon your item to give a bonus or ability to it. Tier 3: Supercharge - Once per combat encounter, you may choose to release the worldsoul energy in yourself and your Heartcraft to make a special combat roll. For this combat roll, ignore all penalties to your dice pool, multiply your Heartcrafts weapon proficiency by x2, and gain adavantage. Tier 4: Deeper Connection - Your Heartcraft adds +2d6 to any roll made with it. When making a skill check with a heartcraft tool, roll an additional d6 and add the result. For weapon heartcrafts add +1d6 to your combat roll. If your Heartcraft is armor, it adds 2 additional armor levels instead, but does not incur any penalties from that additional level. You can not exceed 5 armor levels. This bonus die or level does not decrease. Injury penalties can not reduce this and armor points from this ability immediately reset.
Combat Applicable Skills:
All Melee and Ranged Weapon Types
Thrown weapons and objects
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