Episode 18: Altdorf Is Weird. Let's Leave. Report
General Summary
The Enemy Within: Enemy in Shadows
Episode 18 - “Altdorf Is Weird. Let’s Leave.”
7/10/2020 Post-Game Notes
Day 70 - Marktag, 22 Erntezeit, 2512 IC
Picks up in the evening, arriving at the Seven Spokes
- Crew caught in the middle of a sibling dispute as the Road Captain, Magnus Pflaster, is trying to convince his sister Anida, who had been traveling north, that it is unsafe and she needs to return home. But Karl is unconscious and needs a doktor...
- Godabert tries to smooth things over with some well-timed coins in Anida’s palm, and then some sympathetic conversation with the Captain. The Doktor tends to Karl.
- Meanwhile the other road wardens start drinking, along with Gunnar and Hultz; Lady Isolde’s party makes other arrangements for travel to Altdorf and orders dinner; Phillipe tries to convince a party of adventurers that had been drinking with Doktor Anida that they might like to play cards…
- Beau and Kris attempt to shmooze some favor from Lady Isolde’s party. The bodyguard, Charlotte, sees to it that their meals and drink are paid for.
- Beau heads outside for a chat with Manheim, and after the promise of a few drinks, Manheim joins him inside. Binroy can handle the rest.
- Manheim tells Beau, Kris, and Karl about the crow-post trick to garner Morr’s blessing and cleanse one’s spirit.
- When Binroy returns to the table he sees Karl and does a double-take…
- Coach leaves late, as the drivers are hungover again. Turns out Lady Isolde booked passage on a Four Seasons coach headed to Altdorf.
- In a comic shuffle, the Crew witnesses the four adventurers from last night jump out of a northbound coach, and jump into that southbound Four Seasons coach. According to Harbull, “that nice doktor” paid them to pretend they were accompanying her to Middenheim.
- They finally get on the road, and under fair skies, pull into Altdorf in the late afternoon.
- Beau’s pounding headache kicks in immediately
- God’s hairs seems to have changed color: it’s now reddish-blond
- Amid much fanfare and commotion from the crowd, the Emperor parades through the Platz with his massive retinue
- When Karl approaches, they start to back up nervously, seeming very confused
- Suddenly a stocky figure in a doorway across the Platz signals to them and the two fellows run off to meet him. Stocky guy slams the door.
- Crew investigates. The door is unlocked and opens to a courtyard connecting various apartments and artisan studios.
- Beau follows a trail to a second-floor apartment that belongs to a cheesemonger named Dieter. He’s friendly enough, and offers them some cheese, but the trail was a dead-end.
- Josef shares Schaffenfest flier and his personal theories about why they’re moving to an autumn festival, why city-folk are crazy, and how weird things are happening at the Colleges of Magic.
- Offers them a job crewing the Berebeli to Bogenhafen where he’ll be selling wine. 2 shillings/day; room & board on the boat included. Crew agrees.
- A scowling black-leathered man named Max enters the bar, demands a bottle of brandy, and then sits by himself at a table near the Crew.
- Two slumming upper-crust toffs come in with their bodyguards and, after being delighted by all the “smelly oicks,” start a game of brandy bounce (gulps of brandy followed by jumping until one of them pukes).
- Godabert leaves to see about his leather armor, since Josef insists they need to set sail in the morning.
- Some brandy “bounces” out of Jacob’s gullet onto Kris’s pantleg. Josef tries to keep the Crew from doing something rash.
- Max antagonizes the Crew and calls them country yokels; Beau and Kris take the bait and double-team him. Kris takes a mean shot to the pelvis, but a good comebacker spins Max around right into Beau’s swinging chair.
- After Max hits the ground, the locals cheer, and a group of four of them drag his body outside.
- Godabert gets his repaired armor back, compensates Carl accordingly, and then makes a pit stop to a Ranaldan statue to make an offering. What a good Ranaldan he is.
- Crew scopes out a hiding/ambush spot below one of the street-level stairways and they see two men -- the two men who were acting strangely in the Konigplatz earlier today -- stop at the dock landing. They’ve lost sight of the Crew.
- Seconds later, the two are cut down by crossbow bolts, and tumble down the stairs.
- Crew waits a few minutes to ensure that the coast is clear before checking the bodies. They each have a dagger, some loose coins, and a strange purple hand tattooed on their chests.
- Gilda is bandaging up Wolmar’s head; looks like he had an eventful night as well.
- Josef brings news from the docks early in the morning: one of those nobles was killed last night at the Black Bull, and the Crew is under suspicion. They need to leave now.
- Crew unmoors the barge and they set sail through the Reiksport. Josef uncorks a bottle of wine and starts his tourguide speech as they make for the mouth of the Weissbruck Canal.
- Beau’s hair has turned from silver to black. He looks ten years younger, the devil.
- Trip to Bogenhafen should take from 9-10 days. Get comfortable, lads, and maybe learn a little something.
Rewards Granted
XP:
- 5 pts for mediating the sibling tension (God)
- 5 pts for hitting it off with Father Manheim (Beau)
- 5 pts for not attacking the nobles
- 5 pts for dealing with Max (10 pts to Kris and Beau)
- 5 pts for finding the “crossing finger” statue/shrine (God)
- 5 pts for collectively and stealthily giving the stalkers the slip
- 10 pts for securing passage and employment along the Berebeli
- 25 pts for a swell session
- Godabert: 60
- Beau: 60
- Karl: 50
- Kris: 55
- Two daggers (dead bodies)
- 3 shilling, 19 pennies (dead bodies)
Character(s) interacted with
Locations scouted and new NPC’s engaged:
Seven Spokes, along the Altdorf-Middenheim Road
- Doktor Anida Pflaster, physician
- Father Manheim, Morrite Doomsayer
- Binroy, Morrite initiate
- Werner, carpenter and adventurer
- Harbull Furfoot, herbalist and adventurer
- Wanda, wizard’s apprentice and adventurer
- Kirsten, adventurer
- Dieter Käsegeier, cheesemonger
- Carl Schmeid, blacksmith and armorer
- Max Ernst, Protagonist
- Una Mühlmauer, Landlady
- Jacob von Katzenreik, noble
- Georg von Ostbrun, noble
- Wolmar Lochen, merchant
- Gilda Lochen, his wife
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