Episode 23: Maybe the Witch-Hunter Has a Point Report
General Summary
The Enemy Within: Enemy in Shadows
Episode 23 - “Maybe the Witch Hunter Has a Point”
3/5/21 Post-Game Notes
Day 81 - Konistag, 33 Erntezeit, 2512 IC (continued; picking up in the late evening)
Episode opens with Kris downloading his intel to Godabert and Karl, while Harald the mutant cultist is planted in his table against the back wall.
- That guy is definitely a mutant, and I’ve convinced him that we have a way to sneak out of the inn, and… that’s as far as I got in my plan. Braintrust, take over.
- Sebastien starts blathering to Beau, setting up a screen to allow a suspicious Maria to slide down the adjoining hall to the other wing of rooms.
- Maria keeps addressing Seb in a language that Beau can’t understand.
- Beau stealthily listens at both doors: nothing in Maria’s room. Inside the room that Seb entered, however, are sounds of rustling, rummaging, and scraping. Then, abruptly, “I found it!” followed by steps towards the door.
- Beau scrambles around the corner again, and overhears Seb being allowed into Maria’s room. Seb excitedly begins to explain that he found “Harald’s amulet,” before Maria scolds him into reverting to the foreign language.
- Guys, I think Harald there is in the process of casting a spell.
- With zero hesitation and even less subtlety, the three Crewmates leap on a shocked Harald to Kris’s cries of “Mutie! Mutie!” (which is terribly offensive, by the way).
- Godabert flails about to Harald’s left, distracting him, while Kris bodyslams the cultist unconscious with a punishing blow from his right. Karl buries his dagger point in the wooden table to emphasize who, now, is the captain.
- Beau, from upstairs, hears the sounds of barroom brawling and delightedly scampers down to the taproom.
- Kris: lemon wedge!
- Joli, from the bar, flings a chunk of citrus at the table. In one fluid motion, Kris snatches it out of the air and squirts the foul ocular mutation with stinging vengeance.
- The Crew, now with Beau’s intel, explain to Joli, Felda, and the Helgas, that they now have cultist suspects to turn over to Malthus.
- Beau believes that they’d have better luck just going up in a small group to collect Seb and Maria. He makes a convincing argument, so Karl and God hang tight in the taproom with Harald, while Kris accompanies Beau upstairs to coax the cultist down.
- As soon as Seb sees our heroes, he starts tracing an arc in the ground with his sword, point down, while wiggling his fingers and chanting in a very suspiciously magical way. (Power of Chaos!)
- Beau charges and knocks Seb to the ground.
- Maria whirls around and casts a spell at the two standing men, power emanating from the amulet in her right hand. A multitude of strange voices come out of her face and hit Beau and Kris with a wave of confusion (Word of Tzeentch!)
- Kris and Beau, stunned, collapse to the ground. Maria tries to revive Seb.
- Unsuccessful after a few moments, Maria turns to the casement, opens the shutters, and prepares to step out onto the roof ledge outside her room.
- Kris shakes off his confusion (and manages to avoid an instant mutation) and lunges after Maria, following her onto the ledge. He spies her greenish glowing amulet and grapples with her to disrupt an incantation.
- Seb comes to, and chases after Kris, waving his sword out the bedroom window.
- Beau shakes off his confusion (and also dodges an instant mutation) and gives Seb a faceful of Mace Windu, shattering the bastard’s teeth and knocking him out (again).
- In their struggle, Kris and Maria fall off the roof ledge on top of the mob of zealots below. Kris, descending like a cat, has his fall broken by some poor sot, and executes a nimble roll. Maria is not so lucky. She’s probably dead.
- Kris sheathes his sword, and explains the situation. She’s a cultist, and we’ve got two more that we’re bringing out.
- Beau calls down from the room above, dangling Seb’s body out the window, blood pouring out of his mouth. Yes sir Mr. Witch Hunter sir! Right here sir! Be right down sir! Got you a nasty cultist right here sir!
- Inside the taproom, alerted by Felda that there’s trouble brewing outside, Karl and Godabert drag Harald through the courtyard.
- Beau: “We haven’t stripped the lady cultist yet, y’know.”
- “We bear the lash of scorn and fear willingly, for it strengthens our souls for the glory to come! At the appointed time we shall pour forth from the forests to slay and burn. Our brethren shall rise from their secret places and throw down the towns and cities of The Empire. Chaos will cover the land and we, the chosen servants, shall be --”
- Harald is cut off by a backhanded smash from Mathus’s pistol.
- A zealot recovers Maria’s amulet on the ground and brings it to Malthus.
- Delighted, Malthus declares, “By Sigmar’s Holy Fire be cleansed!” and he tosses the amulet into the fire.
- Three tendrils of flame leap onto the cultists, burning their bodies instantly while accompanied by screams of exquisite agony. Their blackened skin peels away like dust, revealing three horrific -- yet somehow alluring -- daemonettes.
- The daemonettes start lopping off heads right and left.
- Beau and Kris are overwhelmed with fear and retreat; Karl gets his shit together and pulls out his crossbow. It promptly breaks as he tries to load it. Malthus tries to keep his troops together, but panic sets in.
- Godabert, hiding behind several women, notices that the skin of the daemonettes seems to flicker and undulate in concert with the flames of the bonfire. He uses his commanding voice, and mobilizes inn staff to bring out buckets of water to put out the fire.
- Kris snaps out of it, and uses his even more commanding voice to rally a bucket brigade that includes the zealots. Some of them start kicking/shoveling dirt onto the fire to help.
- Beau is still terrified.
- Karl is severely wounded but, after receiving back-up from Kris, delivers a killing blow to the daemonette. It, too, evaporates as the flames of the bonfire diminish.
Rewards Granted
XP:
- 35 for a riveting session full of pathos, mirth, and triumph
- 15 for surviving the night
- 10 for not turning over any innocent people to Malthus
- 15 for catching Sebastien and Maria
- 25 for preventing the ritual
- 15 for taking down the Daemonettes of Slaanesh
- Godabert: 115
- Beau: 115
- Karl: 115
- Kris: 115
- A reddish-silver ring with a red gem (see interlude)
Character(s) interacted with
Locations scouted and new NPC’s engaged:
No new contacts
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