Episode 30: The Darkest Hour Report
General Summary
The Enemy Within: Enemy in Shadows
Episode 30 - “The Darkest Hour”
9/5/22 Post-Game Notes
Day 85 - Wellentag 3 Brauzeit, 2512 IC
Picks up as the Crew is running down back-alleys and sidestr
eets towards Haagen’s Wharf, avoiding the lynch mob coming from the vicinity of the Journey’s End (arson!) and the watch patrols combing the main streets (murder!)
Crew jumps aboard The Berebeli where Josef is in the middle of training two new boathands (“Whoa lads! Where’s the fire?” - lol).
- Meet Dieter Desch, erstwhile grave robber, burgeoning adventurer. Still looks shifty.
- and his pal, Mixo Fuchs, the unemployed coachman (who never relinquished his company-issued blunderbuss).
- Josef explains that he picked up some help in town for his return trip to Altdorf in the morning; these boys are headed to Weissbruck. There’s still room for the Crew if they’re also interested.
- Crew explains the whole framed-for-murder (and possibly arson), imminent demon-summoning shenanigans going down tonight. Dieter and Mixo are in to help and, after Josef vouches for them, the Crew becomes a six-man team.
- Actually, five. Karl needs to hang back and nurse his stevedore-inflicted injuries. He’d like to go one day without almost dying, please.
- When the greenish moonlight touches their bare skin, they feel a tingly sensation. Seems fine.
- Josef gives the trio a few bottles of biere de garde from his inventory to help sell the idea that Beau and Mixo, now wearing the pilfered pendants, are stevedores.
- Dieter shows off his sneaky skills and infiltrates the warehouse. Seems pretty clear that there isn’t room in there for any ritual. He soon captures the attention of Big Georg, the night watchman, and his guard dogs.
- Beau and Mixo, posing as stevedores, provide a distraction, and Dieter escapes.
- From a vantage point along the docks, Kris uses his Lens of the Sky necklace to check on the warehouse from a distance. Sign indicates that it is a Teugen joint.
- A Steinhager coach soon pulls up, and big Franz, along with three laborers, emerge and enter the warehouse. Two servants are lugging a human-shaped bag. This seems like the place.
- A few more coaches arrive, dropping off indeterminate cultists clutching parcels, all of whom disappear into the warehouse.
- Bartender and locals don’t care too much for Kris’s swagger, but Mixo makes some friends at a table full of teamsters.
- For a pocketful of change and some free drinks, Rolf and Immel are more than happy to harass some of those stevedore bastards.
- Beau, Kris, and Dieter pop out to make quick work of the stevedores, with some ranged support from God.
- Dieter, clearly red-faced by his inability to show his new friends how well he can climb up the side of a building, beats the living shit out of both stevedores, crushing one guy’s elbow and slicing off the other dude’s jaw. Within seconds, the two thugs are silenced.
- Boxes and crates have been moved and stacked in the back to allow room for an eight-pointed star in a copper circle, similar to what they had seen in the sewer temple
- Six red-robed cultists mill about preparing candles at the vertices
- Teugen, robed but un-hooded, sharpens a knife while Gideon, dressed plainly, oversees
- In the center of the circle, hands and feet bound, is a young woman, gagged and struggling listlessly, as if drugged.
- Most of the cultists panic and break rank
- Mixo panics, drops his blunderbuss and runs away
- Beau panics in fear as well, and retreats to the top of the stairs
- Gideon starts channeling pink and blue energies around his fingers
- Dieter rolls around under the banister and puts his fire out.
- Kris, ever eager to showcase his athleticism, somersaults down the stairs, putting his fiery clothes out while simultaneously igniting the tarp trap, and lands right in front of Gideon.
Rewards Granted
XP:
- 5 for the ol’ front-door-distraction ploy (Beau)
- 5 for a trio of well-timed crits (two KO’s and a wall climb) (Dieter)
- 5 for enacting the flaming barricade plan (Kris)
- 5 for the magical arrow that broke Teugen’s will and effectively ended the ritual attempt (God)
- 15 for infiltrating warehouse 13 (God, Kris, Beau, Dieter)
- 15 for minimizing the loss of life by insulating the combat (God, Kris, Beau, Dieter)
- 200 and one Fate Point for preventing the ritual and saving the town (God, Kris, Beau)
- 100 and one Fate Point for supporting the ritual-disruption (Karl, Dieter)
- Godabert: 235, one Fate Point
- Beau: 235, one Fate Point
- Karl: 100, one Fate Point
- Kris: 235, one Fate Point
- Dieter: 135, one Fate Point*
- Several bottles of Hallt Brewing’s biere de garde
Character(s) interacted with
Locations scouted and new NPC’s engaged:
- Dieter Desch, grave-robber and adventurer-for-hire (PC)
- Mixo Fuchs, coachman and adventurer-for-hire (somewhat cowardly NPC, means well)
- “Gideon,” a demon of Tzeentch, presumed destroyed
- Landolf Seckbach, local merchant and member of the Ordo’s inner circle
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