Episode 35: The Signal Tower Report
General Summary
The Enemy Within: Death on the Reik
Episode 35 - “The Signal Tower”
4/18/23 Post-Game Notes
Day 106 - Konistag 24 Brauzeit, 2512 IC
Picks up as Ball pulls into Fielbach harbor.
- Crew gets some firsthand perspective on how Altdorf wealth and a military presence has helped to elevate what would otherwise have been a small fishing town. Nobles have been building weekend houses/hunting lodges because of proximity to the Reikwald; Imperial Ostlanders have a garrison here where they overwinter between expeditions.
- Crew, minus the convalescing Godabert, check out the Goat & Baby tavern. A traveling merchant, Aldy “The Quartermaster” Summerfield, along with his hired muscle, Arnulf Dorfmann, have posted up outside and the pedlar is holding court among a number of gathered soldiers and merchants to discuss his wares.
- While Beau chats up the bodyguard, Kris and Karl pop in for a drink and socializing. Using Saif as a conversation-starter, Kris flirts with an Ostlander cartographer, Kirsa Spiegel, who finds herself succumbing to the “privateer’s” charms. Interesting items of note, maybe in the future when the Crew is a bit more flush with gold, are some impressive sabres and genuine sealskin coats.
- Beau finds a merchant willing to buy their cargo of copper, but decides to hold out until Kemperbad. After returning to the tavern with the cat-head statue, Beau gets Emmaretta’s attention. She soon realizes that Godabert’s allure was due to an artificial enchantment and, as a result, she becomes disenchanted with the chatty mystic.
- Karl gets into it with the locals who are all abuzz with talk around the Emperor being hidden away for weeks, supposedly sick, and the crown prince still locked up in Reiksguard.
- Kris and Karl meet Kirsa’s commanding officer, Sergeant Sebastian Kresinger, and after several drinks and a steady assault of signature Wrecking Crew charm, they hear rumors about war brewing between Ostland and Talabecland as the ruler of the former has accused the ruler of the latter of having the Crown Prince of Ostland assassinated! Official story is that he was killed during an expedition to the Grey Mountains… survivors reporting nonsensical stories about beastman with blackpowder weapons fighting alongside mutants. Please.
- After a few more drinks, Kris and Karl also hear disturbing rumors about an Orc warchief from the Badlands, Vorgaz Ironjaw, raiding into the Border Princes with an ever-increasing army.
- Work has stalled on the construction of this tower, despite finding the ideal site: an elevated hill with good visibility to towers up and down the chain, and the ruins of some ancient tower to use as a pre-existing foundation. But almost immediately weird accidents and sicknesses befell her crew of twelve strong, capable dwarven engineers. Then, five days ago, the disappearances started. Two more vanished just last night… and now the remaining six dwarves are demanding hazard pay and whispering about a cursed elven burial mound.
- Godabert offers up the Crew’s investigative talents, and Aynjulls agrees to pay them six gold if they can get to the bottom of this mystery.
- At the site, in a temporary building that houses the work crew, the gang meets the other dwarven builders: Kardak, Gudrun, Guzul, and Minak. Turns out all of the disappearances were dwarves that had been assigned overnight guard duty in the signal tower itself.
- Beau is afraid. Luckily his crossbow had already been loaded. He looses a bolt into the creature’s arm, which punctures but draws no blood. It closes in, its lolling tongue dripping with some foul venom.
- Kris screams and leaps into the fray. With a deft stroke of Saif, he detaches the strange rod from its thong, sending it clattering across the room to land near Godabert, who has been abruptly jolted awake. “Grab that and get it out of here!”
- Godabert, who never has to be told twice to run away from danger, collects the rod and runs down the stone stairs. As he reaches the base of the structure, and prepares to hurl the rod from the cliffside, he feels it warm up in his hand and watches as a previously invisible door along the mineral face begins to rumble and reveal itself.
- The ghoul closes in on Beau, who finally steels himself to the assault. Beau defends himself, and in signature Beau fashion, bludgeons the monstrosity back into non-existence.
- Karl spits into his hands, rubs them together, and prepares to ring the “Hungus Alarm,” when Godbert bursts back into the chamber and calls for a sidebar.
- Despite still being fear-stricken, Beau makes short work of the first shambling undead creature. The second one trips, cracks its neck, spinning its skull around. Godabert puts an arrow into its brain to finish it off.
Rewards Granted
XP:
- 15 for delivering Emmaretta to Fielbach (all)
- 10 for ingratiating themselves with the Imperial Ostlanders and getting some juicy intel (Kris, Karl)
- 15 for taking the missing dwarfs case (all)
- 10 for impressing the dwarfs with some ad hoc engineering skill (Karl)
- 15 for killing the ghoul champion (Beau, Kris)
- 10 for discovering how the key rod works (God)
- 10 for recovering clues in the secret study, including two new key rods (all)
- 35 for a fun session!
- Godabert: 85
- Beau: 90
- Karl: 95
- Kris: 100
- Notebook written in an unknown language
- Several maps of the Empire, most of which feature intersecting lines
- A magical staff that has some sort of effect on tower zombies
- A metal rod with a six-pointed star cross-section
- Two (2) metal rods with a five-pointed star cross-section
Character(s) interacted with
Locations scouted and new NPC’s engaged:
Goat & Baby, Fielbach
- Aldy Summerfield, halfling merchant
- Arnulf Dorfmann, Aldy’s bodyguard
- Kirsa Spiegel, cartographer in the Imperial Ostlander regiment
- Sergeant Sebastien Kresinger, Imperial Ostlander regiment
- Aynjulls Isembeard, master artisan and foreman of the signal tower construction
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