Episode 9: Day of Toil, Night of Blood Report
General Summary
Prequel to The Enemy Within
Episode 09 - “Day of Toil, Night of Blood”
10/4/2019 Post-Game Notes
Day 10 (13th day overall; seventh day on the job Marktag, 31 Vorgheim
Crew reports, as requested, to Captain Pfeiffer in the morning.
- See Josef Specht just leaving Pfeiffer’s office as they arrive
- Pfeiffer: good news is, Rudi will live. Still in a coma, and he’s going to lose that right arm, but he should pull through.
- Still no word from Captain Blucher, but a number of his troops that had been supporting the wardens along the canal up north have been recalled. Pfeiffer will make use of them.
- As for you four, seems you’ve become the favorite private detail for Frau Karstadt-Stampf. Report to her estate in the Hill immediately for escort duty. Her purser wants you to go north to her family’s ancestral lands and guide her back to Ubersreik.
- Report back to me on the morning of the 33rd.
- Message from Jekel: “Taking matters into my own hands. Services no longer needed… contract terminated.”
- Crew sends message back to Jekel: “Too bad. We know where she is and we’ll get the book. If you’re still interested, we’ll be in touch. Otherwise, we’ll sell it to the highest bidder.
- Offered breakfast and brew by Josef, who explains that this was merely an alibi paid for as a favor to Christophe. Frau Karstadt is home, and has no intention of leaving Ubersreik.
- His investigation into the attempt on Jocelin’s life hasn’t turned up anything yet, other than that the instigation of the riot and murder of Fosten the Fiery is unrelated. Suggests the Crew look into Benedict Gurkenfeld, owner of Theatre Variete regarding their own case.
- Greeted warmly by Borgun; news that Thurngill is still in bad shape. May not make it.
- Mention of Silverbeard: don’t trust that Harataken thug.
- The air seems… crisp.
- Crew notices two dirty, shifty travelers skulking about directly opposite the entrance to Cordelia’s. They’re shitty lurkers.
- Crew scares them off
- Cordelia is at the Marketplatz and Ida was just about to head over. Beau sweet-talks her into letting them through the Wizard’s tunnel, but it’s clear Christophe isn’t expecting them.
- Ida flirts with Beau and passes him a parcel of some dried herbs: Valerian, Earthroot, and Spiderleaf
- The wind picks up.
- Drop off stuff before smuggling operation
- Franz tells them that two dwarves came by asking about them; wants reassurances that these are not the guys engaged for the explosive. Thinks they were Silverbeard thugs.
- Are those storm clouds on the horizon?
- Wardens at the gate may be wary that you’re heading upriver so late in the day. Tell them you plan on docking at the riverside inn between here and Flussberg before midnight, trying to gain time for a trip to Tallerhoff.
- If they inspect the deck, Glimbrin will see to it that the hidden hold remains concealed.
- Rugger has ideas about timing; provides the map and explains that the Crew should be within sight of the Flussberg Waystation by 2:00 am. Close enough to ensure the river wardens spot the blaze, but at the end of an evening shift, precluding any immediate assistance.
- Jekel and his crew should be in Flussberg at this time, if their intelligence can be believed, and, if the plan works, they’ll be investigating the wreckage immediately. Before daylight hours this will be difficult, giving you all an opportunity to make it to the north bank, hike up to the north road, and start trekking back to Ubersreik under cover of night.
- Another complication. You’ll be dangerously close to the Duchy of Black Rock. If Jekel is who we think he is, much of his familial support has now fortified themselves in that area. They could have access to soldiers and horses… beyond what Jekel already has hired. It’s a day’s travel back to Ubersreik by foot… and you will have little time to waste.
- The barge is equipped with one rowboat. It has a cracked hull and will take on water immediately once it hits the river. (Crew loves hearing this part of the plan.) You probably have twenty minutes before it’s submerged. The four additional members of your crew may think, at first, to ride the boat back downriver to Ubersreik, but out of necessity they will head to Flussberg. This is important -- it will help spread the misinformation in town. They all will know something of your cargo… and, if we’ve chosen correctly, no one of them is so gallant as to risk his own life to save the girl once the deck is ablaze.
- Make it past the lock house just north of UR, and you should be in the clear. Jekel probably wouldn’t follow you all the way to the Bogenhafen road.
- Rugger: loaning you two oiled goatskin bags. Christophe has provisioned you with a tinderbox, a canteen, some dried meat, and blankets. There should be room between the two of those to pack a set of dry clothes.
- Christophe interrupts to discuss payment. Keep the bags (“Rugger, I’ll buy you new ones.”) But, since there is no Bretonnian brandy, and you’re now engaged as collaborators and not unwitting pawns in our elaborate ploy, some additional compensation seems appropriate. I am a man of means and influence, but not of overt wealth. What seems reasonable?
- 20 GC total;
- a flight of poisons curated by Christophe;
- ranking membership for Kris in the Ubersreik Boatsman’s Guild;
- a private introduction to Sister Celestine of the Temple of Shallya;
- and one additional magic item from Christophe’s party trunk.
- Northern toll house is your best bet. Of all the entrances into the City, this one that connects to Bogenhafen and the upper Sudenvorbergland is the most trafficked and, as a result, the one most likely to be expedited with a prompt payment of the toll.
- Because of everything that’s happened recently, the toll has gone up: expect to pay 18d/leg.
- Christophe: an additional problem. You four are not entirely unrecognizable. If someone picks you out as a member of the Watch, or, even, one of the infamous Wrecking Crew, there might be questions as to what led you north of the city.
- Rain - Fire - Monster - Victory (but for whom..?)
- Everything seems fine, so off they go.
- Rufus -- tall, mean-looking young man
- Gerner -- heavy-set, happy fellow with long red hair
- Jonas -- hunched, bald, and fairly old with a weathered face
- Ralf -- lank, sinewy, and oiled black hair under a leather skullcap
- Ralf had been stringing lamps along the back of the barge to illuminate its presence, and one of the flames ignited the coal tar smeared on the planks.
- Seconds later a flurry of arrows and bolts fly through the air, thunking into the barge portside. One strikes Rufus in the chest, sending him overboard (presumed dead).
- Kris spots rowboats moving quickly towards the barge from the port side.
- The boat is quickly going up in flames.
- Glimbrin pops out: “It can’t be 2:00 AM already?!” He lights fire to the center of the barge.
- Beau rushed over to Ralf, the saboteur, and maces him into submission. When questioned, the most he reveals is: “You did exactly what Jekel wanted you to do!”
- God attempts to block Gerner from getting to the rowboat. In the process, Gerner catches fire and falls off the back of the barge (presumed dead).
- Jonas angles towards the rowboat, but Glimbrin socks the old man in the nads and climbs over the side himself, into the rowboat.
- Kris and Karl rush towards the rowboat next.
- Godabert hops in after Jonas, struggling to his feet, also catches fire and stumbles overboard (presumed dead).
- Beau, after leaving Ralf with cracked ribs and internal bleeding (presumed dead), is the last to hop into the rowboat. They engage the release, and Kris rows like a champ directly to shore, using the light and bulk of the blazing barge to obscure their actions.
- Strange animal noises in the distance alert the party to a pack of beastman hunting a wild stag. Someone shouts in alarm, and a shadowy pack of snarling beastmen, silhouetted by the distant lightning, turn their attention towards new prey.
- Glimbrin hops onto Kris’s (strong) back, and the Crew runs like hell through the underbrush.
- They manage to put enough distance between themselves and their pursuers, save one taller creature with a lower torso of furry dog-like legs, and an upper half of something vaguely human-like.
- Eventually they lose all of their pursuers and come up on the Hooded Man. Front gates are locked securely, but they follow the path to the ferry jetty and discover a rear gate that is flapping open in the wind.
- Otto, the landlord, tries to turn them away. “Full house tonight -- sorry.” Crew is adamant, and he relents.
- Hans, a roadwarden, is drinking by the fire.
- A bug-eyed servant is mopping up behind the bar.
- Otto grumbles about giving them something to eat, and heads off to the kitchen.
- Crew sits with Hans and they exchange questions. Hans seems suspicious at first. He explains that bandits attacked earlier and killed the stable boy. Crew seems unconvinced.
- When Hans excuses himself to join Otto in the kitchen, owl-eared Karl sidles over to the bar to see what he can make out: something about “don’t worry… sacrifice them to… as well…”
- Otto and Hans return with bowls of stew and tankards of ale. Crew refuses and challenges Otto’s story. Kris demonstratively empties his bowl of soup on the floor as the Crew space themselves out strategically in the taproom.
- After a tense beat, Hans offers that everyone is on edge from the lateness and the storm, and that maybe Otto can offer the travelers accommodation in the upstairs common room. Otto and the Crew agree, and he leads them upstairs.
- Statue comes to life and immediately pierces one of the cultists through the heart before charging forward.
- Godabert and Karl start with a volley of missiles. Beau, Kris, and Glimbrin charge in.
- Man-spider is the first to fall, with the bug-eyed mutant shortly thereafter. Beau steels himself against the mutant with a skull for a face and bashes him into submission. Godabert and Karl have their hands full with Otto, but eventually the fat mutant succumbs to its wounds. Kris aids in the final blows against Hans.
- Glimbrin is a whirling flurry of dodging and stabbiness. One of his crits causes the demon to rupture and coalesce into two slightly smaller demons.
- The demons are eventually destroyed, turned to pink & blue goo, but not before Glimbrin suffers a severe injury and starts bleeding out.
- The dust settles on a very short battle… The Crew have taken care of business once again. Godabert attempts to bandage Glimbrin’s injury. Outside, the rain sounds like it might be receding...
Rewards Granted
XP:
- +30 for thorough recon throughout the day, checking boxes and asking questions;
- +20 for sailing the boat upriver successfully, ahead of schedule, for ~4 hours;
- +20 for perfectly executing the boat-fire plan despite the saboteur;
- +15 for managing to evade a pack of beastmen;
- +30 for dealing with the mutant cultists in The Hooded Man;
- +50 for killing the demon;
- +75 for a brilliant extended session with minimal whining.
- Godabert: 240
- Beau: 240
- Karl: 240
- Kris: 240
Character(s) interacted with
Locations scouted and NPC’s engaged:
Two travelers outside Cordelia’s:
- one young female (Ingrid)
- and one older male
- Fritz Gruetzmacher, the real landlord
- Ingrid Gruetzmacher, his wife
- Baldwin Schaper, a coachman
- Gertrud, a servant at the Hooded Man
- Horst, a servant at the Hooded Man
- Anton Herzog, Roadwarden Sergeant
- Nat Godtgraf, Roadwarden
- Lukas Breuer, Roadwarden
- Rocco Burger, Roadwarden
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