Military: Skirmish
The characters awake to the din of chaos. The town of Greenest is under siege by a group of cultists and bandits. After successfully fending off attacks from the corners of Greenest, the adventurers find themselves meeting in the town square, some for the first time, others as known acquaintances. They battle their way to The Keep where the meet Governor Tarbaw Nighthill, some weary soldiers, and a fierce auburn-haired dwarf named Castellan Escobert, whose long ornate braids speak of countless victories in battle. Governor Nighthill informed them of two places of interest that required their immediate attention before being decimated by the raiders: the town mill and the holy sanctuary. First the mill. The party encountered mild resistance at first, forcing the raiders to retreat back into the safety of the mill. But upon pursuit, they found that this was in fact a trap laid by the raiders who received warning of an adept party of adventurers within Greenest. Their haste almost led to their end, but they were able to defeat the bandits waiting in ambush and extinguish the flames engulfing the mill. Next the sanctuary. Three groups of bandits surrounded the sanctuary trapping a score of townsfolk inside. Approaching with caution, the adventurers were able to dispatch the group guarding the rear door and make their way inside. They discovered a large group of scared townsfolk and a half-elf healer named Eadyan Falconmoon. They were able to escort the party back to the relative safety of The Keep.