Act II: Dragonlance Shadow of the Dragon Queen

March to war against the Dragon Armies

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    22 /5

    When Home Burns
    Military: Battle

    At the edge of the Solamnic province of Hinterlund lies the quiet fishing village of Vogler. Home to humans, kender, and hill dwarves, Vogler is the last stop on the road to nowhere. To the village’s north, scattered woods and shady brooks give way to the deadly badlands known as the Northern Wastes. Across the Vingaard River to the south stretches a land of grim legends and opportunity: the province of Nightlund, whose nearby port of Kalaman welcomes traders from long-forgotten lands. Vogler’s people know little of the evil afoot in the world. On the day the characters arrive, the people of Vogler are concerned with two things: kicking off the annual Kingfisher Festival and putting a local hero to rest.   As the adventurers arrive in Krynn, they are met by some resistance of local Draconian scouts, presumably in the service of the Dragon Queen Tiamat as they would later discover. As they quickly dispatch the Draconians, they learn that there is some mysterious interference with their magic.   One of the humans they rescue brings them to the nearby village of Vogler, a town eagerly preparing for its annual festival. They meet a strange fortune teller who is able to give them a divination reading. Whether her predictions are to be believed is for them to later discover.   The festival ensues the following day. However, it is marred by treachery as what was meant to be a mock battle turns into a military skirmish. As the party seeks to determine the extent of the betrayal at the behest of the mayor, Raven Vogler, scouts determine that a much larger force is headed their way.   That night, Vogler is invaded by a much larger - and terrifying - military force. The town is burned to the ground and its inhabitants forced to evacuate. They flee down river to the nearby city of Kalaman, the fortress of the east.

    Location
    Vogler
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    1 /6

    Shadow of War
    Political event

    Vogler is gone, devastated by the Red Dragon Army. After escaping the village by following the Vingaard River, the characters and other survivors seek refuge in the city of Kalaman. They carry with them a warning: war is coming for Kalaman. The city’s leaders recruit the characters to help identify and resist the threat of the Red Dragon Army. As the characters travel the lands around Kalaman, they learn more about the Dragon Army’s goals and the terrifying shadow behind this war.   The party and refugees arrive in Kalaman, and the party is tasked with parleying with the Kalamani government to seek protection for themselves and the refugees. They find Governer Miat inside the city council chambers already speaking with a member of the Voglerite nobility, Lord Bakaris the Elder. They speak of the courageous defense of Vogler and its eventual demise.   The party is invited to join the Kalamani military to attempt to figure out what the Dragon Queen is planning and earn some cash in the process. They engage the Draconian army in various skirmishes around Kalaman. They eventually encounter a devil named Titivilus who claims to work for Tiamat and has captured their friend Darrett. He tasks them with returning to Kalaman and resurrecting a knight named Zanas Sarlamir. They reluctantly agree.   Upon return to Kalaman, the party find the upper government of the city murdered by undead knights who infiltrated the city. The only member of the government who escaped the massacre was Marshall Vendri, head of the Kalamani military. One of the undead knights carries a scroll that looks identical to the one Titivilus provided them for the awakening ritual. As they press deeper into the catacombs, they find the tomb of Zanas Sarlamir, as well as images of a knight's tale depicted in strange violet flames.   As the party resurrects Sarlamir, he promptly attacks them, declaring allegiance to Lord Soth. The party is able to defeat him and finds a tablet leading them to the Northern Wastes. and the City of Lost Names. As they press further into the catacombs, they see a dragon rider, presumably Lord Soth, flying northbound across the sea. They are able to procure a ship from Marshall Vendri and begin their pursuit.

    Location
    Kalaman