At the edge of the Solamnic province of Hinterlund lies the quiet fishing village of Vogler. Home to humans, kender, and hill dwarves, Vogler is the last stop on the road to nowhere. To the village’s north, scattered woods and shady brooks give way to the deadly badlands known as the Northern Wastes. Across the Vingaard River to the south stretches a land of grim legends and opportunity: the province of Nightlund, whose nearby port of Kalaman welcomes traders from long-forgotten lands. Vogler’s people know little of the evil afoot in the world. On the day the characters arrive, the people of Vogler are concerned with two things: kicking off the annual Kingfisher Festival and putting a local hero to rest. As the adventurers arrive in Krynn, they are met by some resistance of local Draconian scouts, presumably in the service of the Dragon Queen Tiamat as they would later discover. As they quickly dispatch the Draconians, they learn that there is some mysterious interference with their magic. One of the humans they rescue brings them to the nearby village of Vogler, a town eagerly preparing for its annual festival. They meet a strange fortune teller who is able to give them a divination reading. Whether her predictions are to be believed is for them to later discover. The festival ensues the following day. However, it is marred by treachery as what was meant to be a mock battle turns into a military skirmish. As the party seeks to determine the extent of the betrayal at the behest of the mayor, Raven Vogler, scouts determine that a much larger force is headed their way. That night, Vogler is invaded by a much larger - and terrifying - military force. The town is burned to the ground and its inhabitants forced to evacuate. They flee down river to the nearby city of Kalaman, the fortress of the east.